branon
19 hours ago
I like GOG a lot but it's wild to me that their GOG Galaxy client doesn't work on Linux! A lot of gamers who care about preservation and availability are spending money with Valve because Steam's DRM is mostly inoffensive and the Linux support is so good.
The addressable market segment of people who play PC games and also care about DRM-free accessibility would be larger if GOG's launcher ran on Linux and targeted Linux users. It seems like a logical overlap to me.
Valve is eating GOG's lunch in this segment but it could easily change. Sure it might be small but it's bigger than ever, still growing, and seems to fit GOG's mission.
I would definitely start repurchasing my Steam games DRM-free on GOG if only they provided a launcher with the tooling necessary to download & run them on my system.
As things stand now, and for all the good GOG does... it's not enough to be DRM-free but only distribute Windows installers. You've just outsourced the DRM scheme to Microsoft. If the software doesn't run on a DRM-free OS, the job is only halfway done.
And in the meantime, GOG's product is tragically subject to piracy, (I believe) partially enabled by their decision to _only_ package games for the OS upon which most piracy traditionally takes place! :( I hope this could be offset by packaging for a crowd with more ideological overlap.
ntoskrnl_exe
18 hours ago
I'm a Linux user who buys a lot of games on GOG and I've never had a problem running them using Wine stable, with the only exception being games that supposedly don't even work on Proton yet.
Majority of the games there don't even come in a native Linux form, and those that do can be a hit or miss when it comes to compatibility - at least one game I tried needed a dependency from a no longer available package. Alternatively a few titles come shipped with some kind of wrapper that's really just an outdated version of Wine surrounding a win32 EXE.
Also, isn't the point of buying something DRM free that you don't have to use a client or any other online feature? The offline installer has always been GOG's killer feature in my book, that's how you make sure the game gets truly preserved.
klingon6786
12 hours ago
> Also, isn't the point of buying something DRM free that you don't have to use a client or any other online feature?
Agreed. I thought this was the whole point of GOG.
The problem with buying movies from streaming providers, games from Epic and Steam, etc. is that you don’t own them. They say you do, but even something like Movies Anywhere isn’t guaranteed for life. Downloading digital content is the surest way to ensure that in-theory you could against use it someday. Anything else is a false promise of forever.
ensignavenger
11 hours ago
How do you download the games? I tried logging in to download cyberpunk which I purchased on gog, and they wanted me to download tons of files individually! I couldn't even just click a "download all" button.
hexnuts
10 hours ago
You could always use something like Heroic Launcher. https://heroicgameslauncher.com/ It can connect to GOG and other services.
ksynwa
6 hours ago
ntoskrnl_exe
8 hours ago
Every installer there comes with an executable and those files you mentioned, for some reason they are always split into 4GB chunks, that’s why there’s so many.
AFAIK download all is not available, you will have to get them one by one. But after that they’re yours to keep forever.
selfhoster11
6 hours ago
There is a third-party downloader that uses an API to grab binaries for all games in your library. I just download the individual files one by one, though.
m463
19 hours ago
> Valve is eating GOG's lunch in this segment
I think you are comparing apples and organges
valve will give you a game license, gog will sell you a game.
you can download, install and play all gog games forever with no drm.
(I use lgogdownloader and download all games to linux)
branon
18 hours ago
Apples and oranges yes, but to most users (even Linux users) there's only a very blurry line between these concepts. I admit this is not ideal.
I believe choice of storefront is more a service and support problem, and less about the product itself.
Game licensure and game ownership are equivalent products at the end of the day in most instances. Rugs could be pulled, yes, but thus far haven't been very often or to any significant extent (that I know of).
Most paying customers are fine to run proprietary code, accept DRM, or buy a license instead of owning a game. Even Linux users will do this if the company (Valve) has a decent track record at practicing "don't be evil" (they do).
As a Linux user, when you purchase a game from GOG (and I concede that this is ideologically superior to a license from Valve) you are on your own afterwards. Windows users can get a bit of help from Galaxy and I think GOG even does tech support now but this doesn't apply to our segment.
You must now divine a scheme whereby your game is made runnable. Cue fighting with distro repositories and Wine versions/prefixes/winetricks, or depending on a third party launcher (Bottles/Lutris/Heroic/pick one), or adding the game to the Steam client (that you probably have installed already anyway) because Steam knows how to run things with Proton... and then you must maintain this going forward.
This might not bother you or you may even find it therapeutic (and I do, for certain games). But the majority of the segment doesn't like it, and it won't scale as well as a first-party solution, not even for an individual user.
My assertion is that exchanging game ownership for game licensure currently looks like a pretty fair deal if I receive first-party support for running the game on my OS. But GOG could change that!
Retric
18 hours ago
You have an executable with gog, but playing it forever requires long term support.
I don’t expect whatever windows may or may not be available in 2060 to be able to support such a download from 2025 in a playable fashion.
3abiton
16 hours ago
I think this is a moot argument, especially for x86 arch. I can run nearly almost any game built for windows 98 - till now, on linux.
Tuna-Fish
14 hours ago
I fully expect windows to not support such games.
And I also fully expect wine on linux to support them all. I like a lot of old games, and they run much better under wine than in windows these days.
rendx
18 hours ago
Any game ever can run very well on any modern hardware using emulators or virtual machines.
tsimionescu
17 hours ago
That is quite false, especially if you mean "out of the box". And it's likely a temporary situation - there's no guarantee whatsoever that people will maintain x86 and some specific Nvidia Pixel Shader emulation support 50 years from now.
keyringlight
17 hours ago
This has already happened, PC Gaming Wiki has entries for lots of games where support for various old methods of doing things no longer work, on real hardware on windows, and you need to use a variety of workarounds like dgvoodoo or a fix by a random third party modder to get the game to operate correctly. And that's before you consider defunct copy protection or trying to add improvements.
mananaysiempre
17 hours ago
nVidia has dropped 32-bit PhysX support in 50-series cards, significantly impacting some older-but-not-old games, and there’s no real solution yet except to own an older card.
CJefferson
14 hours ago
Given the amount of work emulator authors go to supporting consoles like the Neo Geo CD, with 8 not very good games (they had to do serious work, over many years, breaking the encryption), and the amazing cycle accurate emulators for consoles like NES and SNES, I’m confident we will continue to have good emulators in the future for any system anyone cares about.
cwillu
17 hours ago
There was an awkward period of 3d accelerated games that required 16-bit framebuffers; I've had no success getting them to run in emulation
thaumasiotes
15 hours ago
> you can download, install and play all gog games forever with no drm.
Many games that GOG sells and a very large share of the new releases are DRMed. The Galaxy client is often how the DRM gets applied.
Want to play HoMM3 with your friends? You can still do that.
Try doing the same thing with a more recent "DRM-free" game.
JohnFen
30 minutes ago
> Many games that GOG sells and a very large share of the new releases are DRMed. The Galaxy client is often how the DRM gets applied.
I haven't ever encountered this, nor have I ever encountered a GOG game that requires the use of the Galaxy client.
m463
13 hours ago
> Many games that GOG sells and a very large share of the new releases are DRMed. The Galaxy client is often how the DRM gets applied.
Can you explain that assertion?
That's not in any way what gog says. Even california law says gog sells you games (while steam only licenses them)
I have a disconnected windows 11 vm, and install and play gog games in it all the time. Never an issue.
thaumasiotes
12 hours ago
> That's not in any way what gog says.
Jesus Christ. It's exactly what GOG says. Compare https://www.gog.com/en/news/bgog_2022_update_2b_our_commitme...
> 1. The single-player mode has to be accessible offline.
> 2. Games you bought and downloaded can never be taken from you or altered against your will.
> 3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.
> Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.
If you want to play multiplayer HoMM3, you can. That's how the game was commercially released and it hasn't been updated to add DRM.
Modern releases DRM the game as a matter of course, and GOG defied their user base to say that that's fine with them. Do you want to play with your friend? You need an internet connection and multiple accounts registered with the vendor.
For a concrete example of Galaxy being the DRM implementation, the Gloomhaven executable you can download from GOG has the button to play multiplayer disabled. It will still work if you get around that - the functionality itself doesn't check anything. But the executable will only enable the button if you start it with Galaxy running and logged in to an account that, according to GOG, has purchased the game.
That doesn't sound like "digital rights management" to you?
JohnFen
28 minutes ago
That sounds like the game has implemented multiplayer in a way that requires an external server to me, not like DRM proper. DRM would block single player as well.
2OEH8eoCRo0
18 hours ago
There is also minigalaxy
JohnFen
18 hours ago
I don't know about the overall market analysis so I'm not commenting on that. But I do know that personally, GOG meets my needs in spades and Valve doesn't, so I've spent a lot of money at GOG and will for the foreseeable future. I am a Linux guy and don't own any Windows machines. I couldn't care less about the Galaxy client. To be honest, I'm not even sure what it does -- I just know that I get along just fine without it.
For me, GOG is as close to perfect as I've found.
weaksauce
18 hours ago
it's like the steam client but for gog + all the other markets like epic/xbox apparently including messaging.
unsnap_biceps
16 hours ago
the unification of other game stores is just largely broken. They haven't maintained their plugins for many years and as the stores change, functionality breaks in weird ways.
JohnFen
18 hours ago
Yeah, I just looked it up. It doesn't look like it does anything that I need, so I'm not troubled by the absence of a Linux version.
apayan
18 hours ago
I agree that GOG needs to port their client to Linux for all the reasons you stated, but as a workaround you can use Lutris which lets you log into your GOG account and download+install games (Windows games too).
It's not as pain free as Steam, because you sometimes still have to apply wine fixes, but it works well with the most popular games.
haunter
18 hours ago
Heroic is way easier to use imo, but both are good options https://heroicgameslauncher.com/
cholantesh
18 hours ago
My primary gripes with Lutris are:
1. it doesn't (at least recently?) always do a great job of handling multiple displays, either launching games on my second monitor, which I orient vertically or getting confused about which monitor to use and switching back and forth until eventually the instance (but not the Lutris client) crashes
2. I find myself getting into launcher hell where I'll use a different wine version for one game and when I switch to a different game, it's using this new wine version and stops working
Not sure if Heroic solves these issues but I would try it again (didn't have any luck setting it up initially) if it does
haunter
18 hours ago
I can answer the first on at least:
If you are using KDE then there is a global Window rules setting and Heroic actually obey those rules, so you can force to launch a game always on X display, always minimized etc.
https://docs.kde.org/stable5/en/kwin/kcontrol/windowspecific... (not sure that's the most up to date manual)
epakai
10 hours ago
I've been using Lutris on i3 with multiple monitors. Enabling gamescope has been extremely helpful. I just get a window that tells the game to render at some fixed resolution, and it is happy to scale fullscreen or any size. I've been using i3's fullscreen toggle, it goes to the current monitor, or I can move it to another with my regular i3 binds.
It looks like gamescope has it's own fullscreen shortcut (super + f), but people complain about it about it going to the wrong display. Maybe your window manager offers a more consistent full screen option like i3 does.
apayan
16 hours ago
I hadn't heard of Heroic before. I'll check it out. Thank you.
dandersch
18 hours ago
Bad QA for actual Linux games was the main reason I stopped buying on gog. Even when a game had a (gog exclusive) Linux port using their weird "game inside a shell script" approach[0], often times I would run into more problems than just using wine/proton on the Windows build.
[0] apparently using this https://icculus.org/mojosetup/
throwaway48476
18 hours ago
Linux doesn't not prioritize backwards compatibility. It's time to stop trying to make linux native gaming work without a stable ABI.
dandersch
18 hours ago
I agree. Game devs are better off targeting proton as a platform, but Linux purists complain if there is no native port and you don't get the brownie points for putting in the effort.
tracker1
17 hours ago
I think there's plenty of brownie points to be had for making sure a game runs well under Proton... There's very little reason that GoG cannot do what Steam does with Proton for Windows games.
tremon
14 hours ago
I only run Linux at home, but on GOG I download the Windows versions and run them via Wine. This for me has had a higher success rate than keeping the native Linux versions around.
munchlax
5 hours ago
Linux has a very stable ABI. It's considered a bug if userland breaks.
If you want a stable userland, you can try using flatpaks. When I tried it, it downloaded entire root filesystems for Fedora and Ubuntu just so the applications would run.
It does work. The application appears to be unaware of the outer, incompatible distro.
I don't quite see how this approach wouldn't work for games.
sznio
4 hours ago
Steam provides the Steam Linux Runtime, which gives a stable environment to compile games against.
oneshtein
17 hours ago
Android is Linux. It has loads of users and loads of games.
tsimionescu
17 hours ago
Don't conflate mobile free to play games (i.e. gambling simulators with a thin veneer) with actual games. I wouldn't be surprised if there were fewer actual games playable on Android than the full catalog for Sony PSP. Mobile free to play games are exclusively a way to prey on people's addictions in the hopes of finding enough "whales".
Frenchgeek
15 hours ago
The Android version of the game Fractal no longer work (So I use the Windows version). And the only way to play the Steam version of Dungeon Defenders on Linux is to use the Windows version instead of the native one.
Even if Windows ever did disappear as an OS, it would remain as a backwards compatibility layer apparently...
privacyking
12 hours ago
It has a stable interface on top of Linux, which desktop linux does not have.
oneshtein
7 hours ago
Android is not backward compatible. Many old apps are crashing or refuse to work on newer Androids.
rpdillon
an hour ago
I recommend downloading Heroic Launcher.
thiht
2 hours ago
But IIRC you don’t even need to use the launcher, that’s the whole point of DRM free games
You can just download them from GOG and play, so no Linux launcher is not a big deal, just a convenience (some would argue launchers are an inconvenience)
Avamander
17 hours ago
How long has it been? Like a decade? That's when I bought my last GOG game and decided to wait for a proper Linux client.
Having a nice way to view and manage a game library is essential at this point. I don't want to do it manually.
BaardFigur
15 hours ago
I believe the problem is that most of the games they host are Windows games, so in that regard, Linux doesn't make sense.
And maintaining something like Proton is pretty complex, there's so many different distros. Actually ensuring the game works probably was too big of a task for them.
You can always add your gog games to Lutris though.
__aru
12 hours ago
> I believe the problem is that most of the games they host are Windows games, so in that regard, Linux doesn't make sense.
The vast majority of games on Steam are Windows games, yet the Linux Steam client runs them fine via Proton.
I don't think people are asking for GOG to make Linux-native games. People are asking for an official GOG client that can handle installing games via Proton/Wine, handles cloud saves, account management, etc.
If a bunch of open source hobbyists can create a viable multi-platform client (see Heroic Games Launcher), then so can GOG.
izacus
6 hours ago
Proton runs GOG Galaxy well too, so what exactly do you want?
throwaway106382
14 hours ago
Just use Heroic launcher. Works great.
noAnswer
16 hours ago
I use https://lutris.net for this. One starter for all.
mathieudombrock
19 hours ago
It really does seem like the idea of DRM free games and Linux goes hand in hand. I would be really interested to hear about why they don't currently offer Linux support for their launcher.
I'm in the same boat here. I would be more than willing to rebuy some games on GOG if they supported Linux.
tsimionescu
17 hours ago
The idea of running old Windows games definitely doesn't go hand in hand with Linux. And I think GoG simply has way more Windows experience, lots of work to do, and little realistic chance of tapping some huge market if they spent all the time you need to support 2-3 major Linux distros - especially when you need to offer things like Multi-player support as well on those, plus maybe game recording and whatever else the overlay offers (GoG Galaxy is not just a storefront).
Ferret7446
15 hours ago
Why not? My experience has been that old games run easier and better on Linux than Windows thanks to Wine and Microsoft's stupidity
lawlessone
18 hours ago
Does it work with wine/proton? anecdotal but even in apps/games where they make a linux port the wine/proton version sometimes works better.
0cf8612b2e1e
18 hours ago
I have Linux GOG games which refuse to run for one reason or another. Some outdated library, compiler, whatever that is not on a modern distribution.
If you want easiest future proofing, you have to use the windows release.
glimshe
5 hours ago
It would be great if everyone could release Linux binaries, but smaller studios are extremely stretched and with no shortage of work as it is. Considering the quality of Windows emulation today, it's quite possible that the windows API simply becomes the new "Java for games", where studios test their games on Linux and never release a native binary.
throwaway106382
14 hours ago
Heroic launcher works great and also doubles up as an Epic client and you can just run your own installers with it too (this is how I install Battle Net and Diablo 4).
A4ET8a8uTh0_v2
15 hours ago
I give GOG a lot of leeway, because in my heart of hearts, I know I will eventually curse steam lockin ( that day may be far away, but it is in our collective future ) so I throw them some money every now and then.
Still, you do have a point, by comparison Steam is a lot more polished on that front. I would complain more, but my personal hangup is very niche to begin with so it does not seem fair ( remote view in vm ). It is small things, but small things add up.
xinayder
3 hours ago
Heroic Games Launcher and Lutris both authenticate with GOG and allow you to install their games.
izacus
6 hours ago
The client works very well on Linux via Proton.
I don't think a niche store like GoG has to put a massive investment into marginal platform like Linux when Proton makes it work very well by itself.
shmerl
19 hours ago
A bigger problem for me is not lack of Linux Galaxy client, but that a bunch of developers only release Linux versions on Steam (Larian with BG3 is a recent example).
But I agree in general. The issue is probably that GOG is a smaller store than Steam and Linux segment for them in result is also way smaller than for Steam, so they don't see it as a priority.
Meanwhile you can use lgogdownloader.
It's sort of interesting that they support Linux as platform for games sales to begin with. Besides them, Steam and itch.io who even does?
haunter
19 hours ago
>Linux versions on Steam (Larian with BG3 is a recent example)
Not just on Steam but only for Steam Deck
But I think that's an understandable position. One single distro with one single hardware (okay two because the LCD and OLED versions has some differences).
Once you go down the "full Linux support" way it's a hellhole of different distros, compositors, proprietary and open source hardware drivers etc. This is where Flatpak, AppImage, snap etc. could actually play a good part imo if done well but I'm not sure I've seen any games released on Steam for Linux in those formats (maybe Steam not even allow it)
Edit: you can download BG3 for any Linux distro not just the Steam Deck
shmerl
18 hours ago
Good chance that this version will run on most up to date distros without much issue. So I don't see it as a reason not to release it.
> proprietary and open source hardware drivers etc
Somewhat of a problem, but not so much anymore, most Linux gamers know to use AMD and Mesa. So I'd say their focus on SteamOS is a good base of support.
diath
15 hours ago
> A bigger problem for me is not lack of Linux Galaxy client, but that a bunch of developers only release Linux versions on Steam (Larian with BG3 is a recent example).
It's because building for Linux expects specific versions of system libraries like glibc, if you compile your game on newer glibc, it may not run on older version of glibc at all. Steam solves it with Steam Linux Runtime compatibility layer which forces the game to run with specific glibc (and others) shipped with Steam on Linux, other video game stores have no equivalent solutions.
ThatPlayer
18 hours ago
Those are sometimes related. I know Tooth and Tail never released on Linux on GoG because they use the stores networking for multiplayer. So you can't do that on Linux without Galaxy but can on Steam.
shmerl
18 hours ago
Yeah, that's a good point.
cardanome
16 hours ago
To be fair I could have sworn that BG3 had a Linux version.
Using heroic and wine is so seamless that I don't even remember if I have been running a game natively or not. It just works.
m-p-3
18 hours ago
For now I rely on Heroic Launcher and it does a decent job for my GOG games on Bazzite.
mathnode
14 hours ago
Honestly thanks to Lutris, I have no want of a native linux GOG client and would rather GOG and others contributed to an already excellent solution and for there to be less distributor owned clients.
jszymborski
9 hours ago
Honestly Heroic Launcher is way better than Galaxy, integrates with Proton, and includes other shitty launchers like Epic
thaumasiotes
15 hours ago
> I like GOG a lot but it's wild to me that their GOG Galaxy client doesn't work on Linux!
The client is a bad thing. What you want is for it to stop working on Windows.
Why would you want it to work on Linux?