magnuspaaske
17 hours ago
There was also an article in Wired about this and I'll just say this: the fact the most discussed thing about the new iOS version is how to make their terrible new UI (that no one asked for) off is telling something about the state of innovation at Apple. It's annoying to see apps adapt to the new design, making a lot of the navigation in the top and the bottom worse (and great to see a couple of holdouts like Bluesky). A design philosophy where the full width of the screen is used is pretty good, not sure we needed Apple to prove it with a counter example.
Can't wait for them to release iOS 27 and announce they've made a useable UI again. "Hey friends, those accessibility settings you've used for a year? You don't need them anymore. Apple is where innovation happens!!"
postexitus
4 hours ago
When Windows XP was first released, one of the most requested things were to turn the new skin/theme off and make it look like Windows 98. Similar with all later versions of Windows. I don't like Liquid that much, but I wonder how much of this is actually just getting used to the old stuff.
Onewildgamer
3 hours ago
This feels more like Windows Vista when everybody wanted to switch it off but ultimately switched back to Windows XP until Windows 7 was launched. The liquid glass confuses a lot of folks and it's good when done minimally and not all over the OS.
magnuspaaske
3 hours ago
I think the difference with earlier UI redesigns is that the supposed benefit of liquid glass is the whole opacity thing, where several things are laid on top of each other while trying to show what's underneath. That just creates a much more messy interface, making it harder to see what's going on since they've dropped UI-classics like using contrast to make text readable. That's also why the setting to tune down liquid glass is found in accessibility and not, say, display preferences.
I'm a bit too old to have been privvy to any Win XP design backlash, but I think the more apt comparison is with Windows Vista, where transparency was also a major part of the design philosophy (usability be damned). We have pretty good ideas about what makes a good UI/UX and none of those ideas involve using transparency to make readability worse while also not really making what's under the half-transparent element visible or readable.
IshKebab
an hour ago
Every little change to Facebook was met with huge protests back in the day too (before they learned to do them gradually and also before they trashed it).
SchemaLoad
10 hours ago
Isn't this the case for all UI redesigns? When youtube changed to their current design there were posts about browser extensions to restore the old interface. I remember hating it myself at the time yet now I don't have an issue with it and probably prefer it to the old design.
Some people are always upset with change.
GuB-42
3 hours ago
Yes, people are upset with every UI redesign that is not an incremental change.
So stop redesigning your damn UIs!
I know why they do it. That's because if you don't change the UI, it is like you didn't change anything, and people don't feel the need to upgrade. It is important for marketing and therefore I don't expect it to change.
But if you really care about usability, don't change your UIs without a good reason. Also, keep in mind that not every user is a young tech addict, it is hard enough to explain to my grandparents how to use a computer/smartphone without them being thrown off by UI changes. Ok, it may not be where your money is, but that's part of accessibility.
pflenker
2 hours ago
I don’t see how your argument applies to Apple‘s transition to Liquid Glass. Apple only did incremental design changes for years, IIRC this is only the third major UI/UX iteration since the early 00s.
UX is not timeless, features emerge or go out of fashion, user behavior and expectations change, the hardware on which the UI/UX is operated changes. You only can incrementally evolve your ui/UX so far, as you can’t know what the future will look like.
Arrath
3 hours ago
> Yes, people are upset with every UI redesign that is not an incremental change.
Speaking for myself, it's also annoying when the redesign is half assed. I think it's awfully embarrassing that you can still dig deeply enough into settings panels in Windows and get XP themed panels. Hell, dig deep enough and there's probably even older ones lurking still.
1718627440
an hour ago
To me that is more a sign that I finally arrived at a dialog I can trust to do what it says and which actually achieves what I have been looking for the whole time. To me trying to change something in Windows seems to be a hunt for that old window first, before I can do anything useful.
OldOneEye
an hour ago
Hah! I've seen the same TCP/IP Advanced Networking config ugly panel since Windows 95, up to Windows 10. It makes me feel at home, but it confirms your assessment.
marginalia_nu
an hour ago
I'm not an apple user, have used neither the old or new design, and if I had to choose, I'd pick the old one any day of the week. Liquid Glass very much feels like Apple's Boeing 737 MAX moment.
The Liquid Glass design has awful contrast, and seems really amateurish with how stuff on the screen overlaps. Looks like the stuff you'd see in KDE 10-15 years ago[1], back when compositing window managers were kinda hot and new.
[1] This is from 2012, and arguably deals with the transparency-induced readability issues better than Liquid Glass seems to: https://imgur.com/a/x1LmBAQ
stephen_g
7 hours ago
True, and it's the same with any big redesign that it should tend to be the worst it will ever be at the start and then be gradually refined. I expect it will end up quite good by the time they want to start over again in 10 or so years, and people will complain about losing it and how bad the new interface is! At least there are a few good years in the middle to end of each cycle!
irjustin
7 hours ago
> Isn't this the case for all UI redesigns? When youtube changed to their current design there were posts about browser extensions to restore the old interface.
Yes but UI redesigns usually involve UX redesign as well. It's not just visual so you actually gain something from it (even if at first it feels like a regression).
But liquid glass helps me do what... see my background?....!?
fodkodrasz
6 hours ago
It helps Apple sell bigger phones: even wider margins and less readable text (it was already borderline unreadable because we had to showcase Retina hyper-resolution, now we can even do that without contrast!) When you buy a 10" phone maybe you'll be able to read an iMessage...
Seriously unsure who thought it might be a good idea and why. Possibly just a diversion from the AI development falling behind schedule and competitors. I really cannot imagine a user cohort falling for this gimmich in large enough percentage to push this, I'd rather think no serious UX A/B testing was done.
Modern design is already pretty bad and usability and readability being almost ignored aspects, but this is the most arrogant step I met recently, despite the ambitious attempt by Posthog website redesign to be the champion in user-hostile UX category.
coffeefirst
3 hours ago
Sort of. The difference is this one has real, objective UX issues with hit areas, inconsistent icon use, making every website with position fixed elements broken, and constantly drawing attention to itself.
All of these are fixable without backing away from the big idea. But it’s pretty rough so far.
the_other
5 hours ago
> Isn't this the case for all UI redesigns?
This one is particularly bad because it's shit. It makes the device harder to use for most users. It introduces a load of utterly pointless, and/or confusing, patterns/motifs... like:
- why do some navigation buttons hover about 3 meters above the panel they control (the enormous drop shadow around back/next/close buttons)
- why is the settings sidebar floating above the settings panel content, such that only the image carousels but not the text slide under it?
- why are the rounded corners of panels and windows so round that about 40px of every window's height and width becomes unusable?
- why do I have to see my wallpaper, blurry, under every fucking control, icon, component, list and panel? It started with Lion where the wallpaper would bleed through the sidebars of windows, even when they had other windows beneath them
Someone at Apple decided the "desktop" paradigm that made their computers usable has become redundant, but they're taking it apart in tiny steps, drawn out over years and multiple releases. The desktop paradigm was really good: you could have multiple apps open side by side and drag & drop content between them, just like you could if you were assembling physical things on a physical desktop. With Liquid Glass, you wouldn't imagine that was possible, because parts of the apps hover 3m off the surface, making it visually unsettling to navigate your windows. And your windows are made of various grades of glass which is brittle, and smooth, and you can't stick anything to it. Glass isn't a work surface unless you're doing stained glass windows. To do work, you need the confidence the surface will hold up beneath your actions, and a little bit of friction so your materials and targets don't slide all over the place. Why on earth are Apple creating the illusion of an unworkable work surface?
I'm convinced they're trying to deprecate the menu bar entirely by making it less and less usable (thinner text, transparency), but they're not willing to move it to the tops of windows like on Windows. Are they hoping we'll all give up using (because they've made it shit) it so they can just let it go? (like iOS?).
perryprog
9 hours ago
For what it’s worth, I’m definitely leaning “Apple fanboy” and have been amenable to their past UI redesigns. This is the first that I truly think is a regression, and I immediately turned on Reduce Transparency after updating.
Telaneo
9 hours ago
Change for the sake of change is not a good thing.
I'm still mad at Youtube for their redesigns, to the point that I moved over to Freetube, since I found normal Youtube that hostile of an experience.
marginalia_nu
an hour ago
Yeah I stopped using Spotify because of their constant UI churn. This was around back when they subtly changed the hue of the Spotify logo for no clear reason.
Went to Youtube Music instead, which doesn't seem to ever get updates and likely has been relegated to Google's project limbo.
It's fantastic. It's arguably a worse service, but I'll take that over the frustration of having to figure out yet another new and improved music listening experience every other time I open the Spotify app.
Ultimately, good design stays out of the way. Design changes is design getting in your face, ... which is the diametric opposite of staying out of the way.
close04
4 hours ago
> Some people are always upset with change
You defended "change" in general, not in this particular case. "Change could be good so this change must be good" is a weak argument that can be used to defend any change. This is a shallow dismissal of the complaints instead of a solid defense of the change.
The poor contrast of the UI strains the eyesight, all the transparency and glass effects are distracting and tiring, so are many of the animations which just introduce a delay for no reason, and so on. I unlock my phone and the top row of icons is "thrown" on the screen with a big delay and a very ample motion to the point it was disturbing.
These aren't useful changes, they cause a loss of practical value to many users even if they bring esthetic value to others. The changes most brought up in complaints are objectively worse that what we had before. It's form over function and tells the world the designers had no ideas how to practically improve the UI so they added visual bells and whistles, flashes and sparkles.
IAmGraydon
9 hours ago
No. This isn’t about preference for certain aesthetics. The new glass UI elements are objectively worse for readability.
globular-toast
5 hours ago
Yes, but that doesn't contradict the comment about innovation at Apple. They are now at a similar stage to Osprey backpacks. They release a new look every year but with all the same features and functionality that we had a decade ago.
vosper
5 hours ago
Who are today’s innovators in the backpack space?
rdtsc
16 hours ago
> I'll just say this: the fact the most discussed thing about the new iOS version is how to make their terrible new UI (that no one asked for) off is telling something about the state of innovation at Apple.
I observed that too. Polled a few people I know who upgraded and they all have the same impression that they'd rather turn it off. I shared the accessibility settings with some to help them out. I haven't upgraded my main phone might have to wait a while longer.
This has to be resume driven. I presume designers at Apple have to end the year with a review to justify their salaries. "So Bob, what would you say you do here?". The answer "Well not much, we designed things nicely already, and now we're just chilling, listening to podcasts and having 2 hour lunches" is not going to fly. They want to say something like "That flashy glass thing, we did that!". Except, in this case I wish they'd all just be chilling and having 2 hour long lunches, instead of messing with the interface since they apparently managed to make things worse.
lesuorac
14 hours ago
I assume it's technology driven. The effect is probably expensive to produce so phones with weaker performance can't do it.
vladvasiliu
5 hours ago
I have an iphone 11 (non pro) I use as a GPS. The update works fine on it, I haven't noticed any unusual slowdown. If I'm not mistaken, that's a 6 year-old model, and I think it's the oldest one supported.
I can't comment on the battery life, since it's plugged in almost all the time. I haven't noticed any change on my regular phone (14 pro).
fodkodrasz
6 hours ago
So basically it is to have shorter battery life despite advances in battery technology, and have planned obsolescence? This makes this even more compelling to leave their ecosystem.
This is just jumping the shark, as they need to push out something that can be talked about their products, and Apple Intelligence is a flop so far. As the saying goes: “There’s no such thing as bad publicity.”
cmckn
10 hours ago
My humble opinion is they took the opportunity to play “look over here!” after the Apple Intelligence (or lack thereof) fiasco.
IAmGraydon
9 hours ago
It’s shareholder driven. They have to act like they’re still innovative even though they have no idea where to actually innovate at this point. So they chose to change something very visible that they could point to as a big innovative change to keep share prices moving in the right direction. Ever heard of end-stage capitalism? Well, this is it - when every principle is sacrificed in the name of revenue.
Daedren
4 hours ago
Developers have 1 year to apply the new design change, they're forcing it afterwards. It's not really by choice.
3D30497420
3 hours ago
Can you share more about this?
I've only just started developing in SwiftUI, but I do know that some of these changes are automatic based on the components you use not necessarily a specific choice by the app developer. I started developing my app with the prior iOS version, but using standard components. After updating to iOS 26, the glass-effects were automatically added.
Lio
4 hours ago
> Can't wait for them to release iOS 27 and announce they've made a useable UI again. "Hey friends, those accessibility settings you've used for a year? You don't need them anymore. Apple is where innovation happens!!"
I'd actually be impressed if they were that responsive. Fixing a problem is the second best thing after not creating it in the first place.
Doubling down and not acknowledging a poor choice would be so much worse.
itopaloglu83
16 hours ago
There are a lot of Apple employees here that are going to downvote this but I cannot turn a blind eye to this abomination.
I’ve been an early adapter since my first iPhone in 2009. But the new UI is plain ugly, lacking general accessibility, and full of bugs to the point that it’s just user hostile at this point.
They broke almost all of their design guidelines and make everything useless bubbles, I just cannot believe that Apple released this ugly thing to billions of devices.
busymom0
16 hours ago
A lot of these UI bugs are also of the kind where once I notice them, I can no longer un-notice them. The border around the Home Screen icons being one. When you swipe up from bottom to go back to Home Screen, the app icon doesn't initially have border while the animation is ongoing. Once the animation finishes, the border suddenly shows up. Once I noticed this, it's been annoying me everytime I swipe to go back.
I thought the latest dev beta of iOS would fix this but it's still here.
itopaloglu83
16 hours ago
Exactly. It’s especially bothering because the previous version had a lot of thought put into it, macOS specifically would allow you to drag a file onto terminal to get its path etc. such small but incredibly powerful things all around. It’s the thought behind the design and its consistency that matters.
Instead now we have a phone operating system UI posing as macOS. There’s no proper text alignment, padding, or good margins. It’s just not elegant at all, it feels like a knockoff.
The other day, the keyboard stopped showing up in Safari, I was getting an empty keyboard tray when I click into a text input. How in the frozen hell are they able to achieve this level of incompetence. What’s the goal of this, just extract money from people and enshitify everything. I’m just so tied of macOS at this point that I started enjoying my work computer which is Windows 11.
xattt
16 hours ago
“We’ve heard a lot of feedback about the incredible design changes we made in iOS 27. In order to meet the challenges set out by our users, we invented a new type of glass that is both transparent and opaque… at the same time! Physically impossible, you say? Not at Apple.”
al_borland
12 hours ago
There is switchable glass that can change between transparent and opaque. It’s used for some car sunroofs and various other applications. While it’s not “at the same time”, as a theme idea for the OS that has analogs in the physical world, it could be done.
brewdad
9 hours ago
I've seen this used for the restroom doors at trendy bars. The glass is clear until you lock the door. It then turns opaque while you do your business.
Apparently, solid doors made of steel or wood are too last century.
msephton
7 hours ago
Hotel showers too. When they are transparent they make the room feel bigger.
what
9 hours ago
I would pay for windows that can do so that so I don’t need curtains.
al_borland
8 hours ago
It looks like there are adhesive films to add the feature to existing windows, if you don’t want to go all-in on entire windows (which is also an option).