Monads are a generalization of Promises. Each type in Monad defines their own `.then` in a different way. For promises, `.then` is defined as "run this function once you have this deferred value from the last promise". For optionals (`Maybe`), `.then` is defined as "run this function if the last optional had an actual value". For Either, `.then` is defined as "run this function if the last Either returned Right, otherwise early-return with the value from Left" (this is functional early-return, basically).
This is the first explanation of monads I've heard that makes intuitive sense to me and feels like it sufficiently captures the point. Unless I come back in a few hours to see a bunch of replies from uber-haskellers saying "no that's not what a monad is at all," then I'll consider my search for a good monad explanation to finally be over.
No I believe he's basically formally correct.
You need to be able to "wrap" values and then also "wrap" functions in the way you expect. That's literally it.
Btw, the list monad example is stupid imo and borderline misleading. The promise/nullable/Either examples are better. you "wrap" a function by putting it as the only value in a list, and "map" pretty much acts as your function wrapper, but technically this you need to jump through a couple hoops to make it monadic, and I'm just not sure the metaphor is helpful here
Promises? Even more generally, Monads are a generalization of Chaining.
(I'm trying very hard not to fall into the trying-to-explain-monads trap!)
Monad is a pattern for constructing container types so that their instances can be used in chain operations safely. Given a value type, you can build a monad type wrapping the value type with a set of prescribed monadic functions. Instances of the monad type are called monadic values.
Example is best for illustration. I'll use a made-up syntax.
// 'Maybe' is a monad wrapping any value type T that can be null.
class Maybe<T> {
// The value wrapped by the monadic value
value: T;
// A constructor to make a Maybe monadic value from a plain value T.
// This is called 'unit' or 'return' in Haskell, or 'lift' in other languages.
// It's really a constructor.
static wrap(v: T) Maybe<T> {
return new Maybe { value = v }
}
// then() applies fn on the unwrapped value. fn returns a Maybe<T>.
// This is called 'bind' in Haskell, or 'flatMap' in other languages.
then(fn: (T) => Maybe<T>) Maybe<T> {
return this.value == null ? Maybe.wrap(null) : fn(this.value);
}
}
That's it! That's all to to monad. You can use the same pattern to build other monadic types, like List<T>, Promise<T>, IO<T>, as long as the wrap() and then() functions are built accordingly. Back to this example, to use it,
let a = Maybe<int>.wrap(4) // construct a monadic value
let b = a.then(x => Maybe<int>.wrap(x + 1)) // add 1 to it
let c = Maybe<int>.wrap(null) // construct a null monadic value
let d = c.then(x => Maybe<int>.wrap(x + 1)) // safely handle null; d is null
let e = Maybe<int>.wrap(5)
.then(x => Maybe<int>.wrap(x + 1))
.then(x => Maybe<int>.wrap(x * 2)) // chain the calls
let f = Maybe<float>.wrap(5.0) // The same Maybe on a different type
.then(x => Maybe<float>.wrap(null))
.then(x => Maybe<float>.wrap(x * 2)) // chain the calls; safely handle null
Why does it sound so complicated when it is just a wrapper type that conforms to an interface?
It's a generalised typeclass for wrappers. It's not called "then" but "bind" and spelled (>>=), which doesn't exactly evoke useful associations for newcomers.
It is what you described at high level. The devils are in the detail. People keep using words to describe the detail when code shows everything.
A monad is just a monoid in the category of endofunctors
It's like an enchilada, right?
It's an implementation of the typeclass Monad, which happens to come with a special "do" keyword.
Someone may correct me but - in three levels of conciseness...
A monad is a function that can be combined with other functions.
It's a closure (or functor to the cool kids) that can be bound and arranged into a more complex composite closure without a specification of any actual value to operate on.
It's a lazy operation declaration that can operate over a class of types rather than a specific type (though a type is a class of types with just a single type so this is more a note on potential rather than necessary utility) that can be composed and manipulated in languages like Haskell to easily create large declarative blocks of code that are very easy to understand and lend themselves easily to abstract proofs about execution.
You've probably used them or a pattern like them in your code without realizing it.
So it's a function pointer, right? /s
Unfortunately no one can tell you what a monad is. You have to experience it for yourself. - Haskell Morpheus
Nan-in received a university professor who came to inquire about Monads
Nan-in served tea. He poured his visitor’s cup full, and then kept on pouring.
The professor watched the overflow until he no longer could restrain himself. “It is overfull. No more will go in!”
“Like this cup,” Nan-in said, “you are full of your own opinions and speculations. How can I show you a Monad unless you first empty your cup?”
This is as good an explanation of monads as any. Which is to say, bad.
Forget all the academic definitions, at it's core a monad is a container or wrapper that adds additional functionality to a type.
Yes, this is the only definition I get, but then I don't get all the rage about monads, because containers and standardized interfaces are nothing new, so surely that definition must be wrong?
Like many things in life it is far easier to give examples than it is to describe the thing.
Examples of monads are Promises and Elvis operators (for values that can be nullptrs). In a sense exceptions as well. Having heard this I think if you do a second pass at the type definitions, I think you may be able to parse them out
It really is just "a wrapper for values that sticks around when you do something to the values".
Think of it as a coding pattern, and it's much easier to grok
It's handy for IO because, well, did you see the examples I gave? A monad lets you basically ignore the failure mode/weirdness (the async stuff in the context of promises, null type in the case of Elvis) and worry about the computation you actually want to be doing.
Other places you might apply these would be fileio (file not found? cool, don't care, deal with it later) or networking (as long as the connection's good, do this.)
Sorry I never understood the functional approach outside of LISP being cool, because code is data.
Promises are wrappers, I see that. How are exceptions wrappers? They stop the code at the point the exception occurs and unwind the stack. They don't allow you to continue doing stuff and deal with it later.
> A monad lets you basically ignore the failure mode/weirdness
I just don't see how this works out in practice?
Ok, I defer dealing with file not found. Does that mean I know perform heavy computation and parsing on something that does not even exist. Wouldn't it be way easier to just do an early return and encode that the file exists in the type? And how does it play out to let the user wait for you doing something and you at the end coming around, well actually the input file was already missing?
And then you have some intermediate layer that needs to store all the computation you are doing until you now whether something succeeded or not. All this to save a single return statement.
(rewrote this to be less insufferable)
It's not about saving a single return statement, even in the elvis case. How many times have you written code along the lines of "if this isn't null do this, otherwise return. If the result of that isn't null, do this, otherwise return" etc etc.
Elvis ops are a small QoL change, Promises are essential to async
Exceptions (much of the time) are kind of a "catch it pass it on" logic for me, and man do I wish I didn't need to write it every time.
With networking this really shines, or really just anything async etc
> How many times have you written code along the lines of "if this isn't null do this, otherwise return. If the result of that isn't null, do this, otherwise return" etc etc.
Yeah that sucks, but why would you write it that way. I thought it is common to write "if this is null return, anyways: do this, do that."
> Promises are essential to async Exceptions
I don't see that either. If errors are specific to functions then there is only one case where I handle them, so it doesn't save something to put these checks elsewhere. If they can be accumulated over many calls, then they should be just part of the object state (like feof), so I can query them in the end.
You should first understand what a typeclass and a Functor is.
The important thing to know first is that a monad is not a single thing like "Optional". "monad" is a pattern or "interface" (called a "typeclass" in Haskell), that has many implementations, (Optional, Either, List, State Transormer, IO (Input/Output), Logger, Continuation, etc). Sort of how "Visitor" pattern in C++/Java is not a single thing.
https://hackage.haskell.org/package/base-4.21.0.0/docs/Contr...
https://book.realworldhaskell.org/read/monads.html
A common metaphor for monad is "executable semicolons". They are effectively a way to add (structured) hook computations (that always returns a specific type of value) to run every time a "main" computation (akin to a "statement" in other languages) occurs "in" the monad.
It's sort of like a decorator in Python, but more structured. It lets you write a series of simple computational steps (transforming values), and then "dress them up" / "clean them up" by adding a specific computation to run after each step.
This makes SchemaLoad's comment perfectly clear.
(but do I appreciate the effort you put into your reply - reading that monad's are more like interfaces is new information to me, and might help down the road)
Somehow I hear this all the time, but the haskell people have to realize that code patterns are absolutely a thing in all languages, ever? A lack of syntactic sugar doesn't mean monads don't exist in other languages.
Typeclasses are a distraction, the point is computation ignoring annoying contexty stuff (file not found errors, null on failure, etc) and there's dozens of examples in literally every language ever.
Not all problems are solved with a technical definition.
Just think of it as a design pattern, but a bit more strict than the Gang of Four patterns. Fundamentally it's a relationship between types and other types such that certain operations make sense and follow well-understood rules (the monadic laws). Study the monadic laws, and try playing with the State, IO, and List monads to get a better sense of what those operations are and why they're useful for sequencing in a pure-functional context.