Rendering flame fractals with a compute shader (2023)

41 pointsposted 3 days ago
by ibobev

7 Comments

Ono-Sendai

2 hours ago

Cool. If you want to try rendering some flame fractals, you can try our Fractal software Chaotica (https://www.chaoticafractals.com/) which was used to make the first image in the linked post (Vorpol Dawn By technochroma).

We didn't exactly use compute shaders for Chaotica, we used OpenCL instead, which is a more general GPGPU framework like CUDA.

pixelpoet

2 hours ago

Oh hey Nick, fancy seeing you here :)

Scene_Cast2

2 hours ago

I love the look of flame fractals, but I never figured out how to tweak things to get them to look more like how I want. I could never predict what a particular change would do to the look, or which change is needed to get a particular look.

I tried Apophysis (or one of the many spinoffs), but it never quite clicked.

schindlabua

an hour ago

Fractal flames is such a cool algorithm. They're what got me into programming many moons ago :)

pixelpoet

an hour ago

Oh wow, it really has been many moons! You might recall a guy called lycium/lyc from those days :D

We're lurking on Discord these days, there are some new people from Austria sometimes joining our meetups, you should come along :)

reactordev

3 hours ago

This bring back memories of Apophysis