What's wrong with AAA games? The development of the next Battlefield has answers

6 pointsposted a day ago
by Tomte

1 Comments

Fade_Dance

a day ago

>"Genres like Arena Shooter, Battle Royale, and Hero Shooter look amazing from a revenue perspective. But there’s only 29 games in all of Steam’s history that have grossed >$1m in those subgenres," wrote GameDiscoverCo's Simon Carless.

>It gets worse. "Only Naraka Bladepoint, Overwatch 2 & Marvel Rivals have grossed >$25m and launched since 2020 in those subgenres,"

Reminds me of the MMORPG AAA graveyard post WoW, where many hundreds of millions were incinerated with the aim of replicating WoWs success.

Sounds like the project is typical AAA publisher driven development hell, but I suspect DICE is at fault to some degree. They have been mediocre and regularly producing failed battlefield projects for a very long time now. To be honest, a 5 year development window for a game with an extremely established studio, game design, engine, pipeline, etc, shouldn't be such an issue. At the end of the day they aren't hitting their feature checkpoints in time, and a lot of the post-mortem is "hair on fire" idiocy from the top in response to that. If DICE is in the process of making yet another bad battlefield, slowly, then the outcome is inevitable.