willvarfar
14 hours ago
> we talk about programming like it is about writing code, but the code ends up being less important than the architecture, and the architecture ends up being less important than social issues.
A thousand times this! This puts into words something that's been lurking in the back of my mind for a very long time.
nuclearnice3
14 hours ago
Strongly agree. Peopleware 1987 [1]
> The first chapter of the book claims, "The major problems of our work are not so much technological as sociological in nature". The book approaches sociological or 'political' problems such as group chemistry and team jelling, "flow time" and quiet in the work environment, and the high cost of turnover
[1] https://en.wikipedia.org/wiki/Peopleware:_Productive_Project...
no_wizard
13 hours ago
I’ve been drumming this for so long now, even before I heard of (let alone read) this book.
I feel that the development of psychology and sociology has been lost on the workplace and it isn’t well applied. Executives want everyone to be widgets except themselves, even when study after study shows that for companies to perform optimally their workers must feel well compensated, well valued, balanced freedom in the workplace, chances for advancement etc.
In many respects you could apply psychology and sociology to how products should / could behave etc. as well, which I’m sure due to the monetary component some companies have taken seriously at least in some periods of their lifecycle, like Apple under Steve Jobs in his comeback
BOOSTERHIDROGEN
8 hours ago
What if the company has significant constraints on its financial health?
lmm
7 hours ago
Then it's all the more important to avoid unnecessary employee turnover.
pydry
3 hours ago
>Executives want everyone to be widgets except themselves
Of course. This maximizes their relative power within the company.
Some executives are focused on the health of a company as a whole but not many. To most of them the pie can be assumed to be a fixed size and their job is to take as much of it as possible.
mihaaly
14 hours ago
Considering that programing and tools used for it are not for computers but humans, and that apart from most trivial things more than one people is necessary to make something that work on/with computer(s), it is no surprise that SE is much more social science than many would like to admit or feel comfortable with, over-emphasizing its natural science part to the level of failure eventually (on the product level aimed at addressing needs of the people). Probably because social sciences are very fluid and much less reliable than natuaral sciences, so we have an inner tendency avoiding the social bit, or handling it on a very primitive level? I do not know, this is a feeling. So much focus on atomic details of technology yet the group effort of the product is still rubbish too many times.
transpute
13 hours ago
https://en.wikipedia.org/wiki/Conway's_law
> Organizations which design systems (in the broad sense used here) are constrained to produce designs which are copies of the communication structures of these organizations. — Melvin E. Conway, How Do Committees Invent?
Swizec
14 hours ago
In my experience roughly 80% of technical issues are because 2 people (or teams) didn’t want to just sit down together and talk it out.
IgorPartola
13 hours ago
This precisely describes why Google Glass failed.
mattigames
4 hours ago
Elaborate?