astlouis44
an hour ago
My team (third party) has developed WebGPU support for Unreal Engine 5, along with an asset-streaming system that solves the large download, multi-gigabyte game in your webpage issue by only loading in what a player needs to see at any given moment. It's constantly loading and unloading data, which helps tremendously with memory management.
WebGPU is going to usher in a new era of web games, the biggest benefit being compute shaders which have never before been possible inside the browser.
DISCLAIMER - Will only work on a Windows device running Chrome or a Chromium browser. Mac and iOS isn't well supported yet.
Space demo - https://play.spacelancers.com/
Forest demo - https://play-dev.simplystream.com/?token=bd4ca6db-522a-4a73-...
iknowstuff
42 minutes ago
Aw neither works on iOS 18.2
astlouis44
18 minutes ago
Yeah WebGPU isn't officially enabled by default on Safari yet, but that's actually not what's stopping these demos from working.
Once we mobile optimize, they should work well.