vvpan
5 days ago
Well I certainly cannot relate to the criticism. I played the game early on as a teen (and every few years since) and while, at times difficult, I never thought the puzzles were "confusing", it seemed like a pretty organic combination of styles of puzzles built into the game. The head turning dynamics I have also found to be quiet pleasant as it made me relate to the character more.
Not that criticism is bad but Grim Fandango seems to one of the most if not most loved adventure games (just visit and adventure game forum or subreddit). So one can take it apart and think about the individual parts but the whole is certainly a masterpiece of a game.
cainxinth
4 days ago
There was one particular puzzle involving an elevator that stumped me as a kid. I played the remaster years later and still couldn’t figure it out so I looked up the answer.
Cheating in multiplayer games is obviously indefensible, but I’ve never been above cheating in a single player game. Games are a relaxing outlet for me and if I get frustrated long enough I’ll look up the solution.
That said, I will have one of two reactions upon spoiling a puzzle. I’ll either realize that the answer was right in front of me and I’ll be disappointed I didn’t spend a little more time on it, or I’ll realize I would never have figured it out and be glad I went for help.
The elevator solution was an example of the latter.
acomjean
4 days ago
Whenever I think of adventure games, it the being stuck aspect of it. When these were released the lack internet help made it frustrating.
Old man Murray (site is still up, though over 20 year since an update) had a good post about adventure game puzzles.
Page 2 and 3 sum up the frustration.
https://www.oldmanmurray.com/features/78.html
Adventure games have gotten better..
account42
2 days ago
> Adventure games have gotten better..
Care to provide examples of which modern adventure games are better?
giamma
4 days ago
Do you know Zak McKracken and the Alien Mindbenders [0]? A Lucas Games video game published in 1988 on C64 and several other platforms.
Puzzles were very difficult at that time in games, possibly intentionally because Lucas Games was selling hint books.
Throughout the whole game you take planes to fly from one location to another, and this eventually depletes your credit card.
At some point you have so little money that the only plane ticket you can afford is a rusty world-war-era biplane that will fly you to some destination through the famous Bermuda Triangle [1]. It's the only option you have so you will eventually take it. But why that? Because when in flight, a tractor beam pulls you up and you find yourself, the biplane and the pilot in an alien space ship, which is how the game justifies the myth of the Bermuda Triangle.
Now if I remember correctly, you will be stuck there and will have to reload a saved game, unless you have a guitar with you. In fact, in the space ship you meet the alien captain who is wearing the classic white Elvis dress. If you earlier purchased a guitar in the shop close to your apartment and now give the guitar as a gift to the alien captain, you will then become friends, and the alien captain will allow you to leave the spaceship with the biplane. Even more, on the ship there is a machine named "lotto-o-matic" or similar, that will predict lotto numbers. So you have to use the machine and collect the receipt. Back to USA, you can use those lotto numbers and win an incredible amount of money that will allow you to take all the planes you need for the remaining of the game.
I remember this particular puzzle as I was stuck for weeks in this limbo without money trying countless useless solutions. I leave in Italy those hint books did not exist and there was no internet. Luckily at some point a local game magazine (Zzap! [2]) answered a letter from another gamer who was asking for a clue.
[0] https://en.wikipedia.org/wiki/Zak_McKracken_and_the_Alien_Mi... [1] https://en.wikipedia.org/wiki/Bermuda_Triangle [2] https://en.wikipedia.org/wiki/Zzap!64
dbalatero
4 days ago
The elevator forklift is one of the puzzles that messed me up too! I think it was the interface and really tight timing that made it tough.
sersi
4 days ago
As much as I love Jimmy Maher's articles, he has a certain bias against any adventure game that's not streamlined. So, he levels similar criticisms against pretty much every Sierra games, Full Throttle and pretty much any adventure game that is not polished to the level of Monkey Island and Day of the Tentacle.
He's not completely wrong and the tendency of adventure games to sometimes veer into puzzles that are more moon logic based did I think contribute to the fall of the genre but I do think that he overemphasizes those faults and has a tendency to describe puzzles that are merely hard as impossible to figure out.
Also, I disagree with his criticism of the interface, as a kid it definitely didn't bother me, if anything I find it less frustrating than the amount of pixel hunt in some adventure games.
jonathanlydall
4 days ago
Reminds me of him reviewing Star Control II, which he also seemed to overly criticise, he did however make a legitimate point that the game mechanic of Kohr-Ah only slowly annihilating the galaxy meant that you may have actually already reached a point where winning becomes impossible, but you may not realise it until quite a long time later.
Although I generally remember 90s games being somewhat brutally unforgiving, the lesson they would teach most thoroughly is to save often.
throaway915
4 days ago
But that's part of the strength of the game! The game world is "alive." Yeah you can fail to win, because you're explicitly told that there is a struggle for control of the galaxy going on!
I don't like how some of these reviewers feel like failure = bad. It's sheer laziness or frustration.
Rastonbury
5 days ago
I remember watching my teenage cousin play it as a young child and being really drawn in, then when he let me play I remember getting frustrated because I had no idea what to do, it ended up being more fun watching him play
account42
2 days ago
That doesn't mean too much though, most games don't intend for you to start playing somewhere in the middle. Usually mechanics are introduced incremtally and difficulty of the problems to solve is ramped up while you have a chance to hone your skills. E.g. what may seem as moon logic on its own may actually be very logical in the weird world thhat the game has introduced you to by then.
keybored
5 days ago
My only experience with the game is watching a YouTube playthrough. Great game from that vantage point.
forgotacc240419
4 days ago
I definitely found the world a bit harder to navigate for solving puzzles than the 2D games but the really horrible puzzles in grim fandango were the time based ones that the engine could do but not remotely well. There was one in particular with a wheelbarrow that was fairly easy to figure out but an insane pain to coordinate with the game's controls on our PC
glimshe
4 days ago
I never liked Grim Fandango despite recognizing its importance. I think it's too weird in a bad way. For me, it lacks the optimistic fantasy of LucasArts previous entries and is just too, well, Grim. I wouldn't call it a masterpiece like, for instance, Monkey Island 2.
wishinghand
3 days ago
It’s a film noir coded game. It does nail that dark aspect in many scenes and does it masterfully. I recently replayed it and it was remarkable how great it still is after decades of gameplay evolution.
account42
2 days ago
Are you implying that a masterpiece can only be upbeat and positive?
wetpaws
5 days ago
[dead]