> For The Witness, I would recommend tagging it as appropriately not accessible. There is a section that can't be completed at all without hearing, and large chunks of the game that I can't imagine are possible with color blindness. I don't have either of these issues, but running into those things really rubbed me the wrong way. It is a game that seems to value the creators vision above all else and isn't willing to make any sacrifices for the audience.
For sure, "uncompromising" or "design-opinionated" are adjectives that fit Jonathan Blow (lead designer & programmer of The Witness) and I doubt he'd object :D.
He was asked about these inaccessible puzzles, and from what I remember, his answer was pretty much what you intuited: that he was aware, but unwilling to compromise, in a "not every art if for everyone and that's fine" kind of way. And announcing them or having { I am color-blind, I am deaf } accessibility options to adapt could/would have spoiled the surprise, so he went ahead with them.
Is it too insensitive / dickish? Maybe, I wouldn't know as I know little of how a vision or hearing-impaired person would feel in front of that. Hey, I'm going to ask a blind friend how he perceives such an attitude: is it "Yeah it sucks", or is it "Whatever, the game isn't actively making fun of disabled people, there's just two sections needing access to certain senses where I'll ask for help, I'm used to it and that's okay"? Curious to see his take.
I still like The Witness for what it is. Maybe I will change my mind someday and will flag my recommendation with an inaccessibility warning, but for now it's in my "absolute best" sub-list without caveat.
> Lorelei and the Laser eyes was one of my favorite games that I played this past year. I think it might be good for a non-gamer, but they had better absolutely love puzzles.
Cool, will try it soon! It's already purchased, I'm just waiting for patches to ship (I'm a "patient gamer": I have my dose of coping with bugs from $JOB, so when it comes to games I choose to never play games day/week/month 1, to let them stabilize). If good, might add it to my "best puzzle games" sublist, https://ronan.jouchet.fr/games?list=puzzle