dwallin
7 days ago
Given the complete lack of any actual details about performance I would hazard a guess that this approach is likely barely realtime, requiring top hardware, and/or delivering an unimpressive fps. I would love to get more details though.
ladberg
7 days ago
Gaussian splats can pretty much be rendered in any off the shelf 3D engine with reasonable performance, and the focus of the paper is generating the splats so there's no real reason for them to mention runtime details
dwallin
7 days ago
Relightable Gaussian Codec Avatars are very, very far from your off-the-shelf splatting tech. It's fair to say that this paper is more about a way of generating more efficiently, but in the original paper from the codec avatars team (https://arxiv.org/pdf/2312.03704) they required a A100 to run at just above 60fps at 1024x1024.
Nothing here seems to have moved that needle.
nine_k
7 days ago
What would practically move the needle is enough money to buy an A100 in the cloud, or even 4-6 A100s to produce a Full HD video suitable for a regular "high quality" video call; typical video calls use half as much, and run at much less than 60 fps.
An A100 is $1.15 per hour at Paperspace. It's so cheap it could be profitably used to scam you out of rather modest amounts, like a few thousand dollars.