modeless
a year ago
Someone made a game where you manually land the Super Heavy booster. It's fun! https://mechazilla.io/
The real landing will be incredible. I'm also very excited to see Starship make it all the way through reentry fully intact. We got some amazing video last time.
Anyone know if they plan to relight Starship's engines in space this time? I think the capability for a deorbit burn is the last thing they need to demonstrate before they can do orbital missions and deploy satellites. Looks like it's not on the mission timeline though.
TeMPOraL
a year ago
That's a beatiful game. Mechanically it's simple enough, but the author seems to have put a lot of the work into failure effects. There are many different ways you can break the catcher, the booster, or both.
nukesinspace
a year ago
[flagged]
forgot-im-old
a year ago
[flagged]
ordu
a year ago
> Anyone know if they plan to relight Starship's engines in space this time?
No. I don't know why, but their plan for second stage is the same as before, go suborbital, reenter, soft splashdown into the Indian Ocean. Hopefully now without flaps burned through.
russdill
a year ago
The autogen pressurization system for the liquid oxygen tank pollutes the tank with carbon dioxide and water ice. The same thing happens on the booster, but they have systems to manage the issue in place. Presumably they don't want to bother with this step for v1 ships or don't have the mass margin to do so.
It's not a problem for the landing as that sources from a separate clean tank.
cryptonector
a year ago
CSI Starbase seems to think that Raptor v3 might stop using oxygen pre-burner gas for oxygen tank autogenous pressurization and use oxygen gas generated by using liquid oxygen as a coolant, like is already done on the methane side. That would reduce a lot of weight for filtering that they have had to add to prevent dry ice clogging of engine oxygen intakes.
verzali
a year ago
I would guess they still need to learn more about the behaviour during reentry. Relighting the engines or opening the payload door could mean they lose proper attitude control like in the 3rd flight, so they get less info from reentry.
nuccy
a year ago
Nice game. @author Please just consider removing super-thrust effect when booster is punctured. Obviously engines have much more thrust than the gas escaping through the puncture, so crazy rotations after puncture are not realistic at all. Better behaviour would be a rapid loss of oxygen or CH4 and loss of engine thrust.
LorenDB
a year ago
See also SpaceX's own official Starship game: https://starshipthegame.spacex.com
khaki54
a year ago
Does it always just say pending regulatory approval and get stuck that way? Is that the joke?
philwelch
a year ago
Mine finished loading, but it’s a good joke.
justinclift
a year ago
Finishes loading and runs here, using Firefox on Linux if that helps.
ilrwbwrkhv
a year ago
"Optimized for Chrome". Why?
mardifoufs
a year ago
Maybe it's because it's a small project about a specific event, and that whoever made it already uses Chrome and has mostly tested it on chromium?
Diti
a year ago
Considering most of the HN crowd is likely to switch to Firefox because of the Manifest v3 debacle, the person you are replying to is asking a good question. Assuming whoever made the game is a HN nerd like us.
ilrwbwrkhv
a year ago
This exactly. I am starting a shadow project to transfer people to Firefox and want to know what is going in people's heads when they do something like this.
user
a year ago
xeromal
a year ago
Wow, this game is great. Reminds me of a miniclip game
justinclift
a year ago
Doesn't seem to work on Firefox?
tjoff
a year ago
Works fine for me (linux, firefox)
justinclift
a year ago
Interesting. For me it's not showing anything in the middle of the screen, just upper and lower stuff (like a ~header and ~footer).
Is that what you see?
tjoff
a year ago
... no, that wouldn't be fine at all. I see a playable game, got to level 13 before giving up.
justinclift
a year ago
Just tried again, and the same behaviour as before is happening here.
Also using Firefox (131.0.2, 64-bit) on Linux (Debian Bookworm).
The JS console is showing a bunch of likely relevant messages:
21:21:11.333 WEBGL_debug_renderer_info is deprecated in Firefox and will be removed. Please use RENDERER. u.loader.js:1:8342
21:21:14.067 Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) u_wgl.framework.js.br:9:36071
21:21:14.067 Creating WebGL 2.0 context. u.loader.js:1:1294
21:21:14.071 Renderer: NVIDIA GeForce GTX 980, or similar u_wgl.framework.js.br:9:36071
21:21:14.219 The referenced script on this Behaviour (Game Object 'Prefab Indexer') is missing! u_wgl.framework.js.br:9:36032
21:21:14.233 ERROR: Shader u_wgl.framework.js.br:9:36071
21:21:14.233 Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable) u_wgl.framework.js.br:9:36071
21:21:14.234 ERROR: Shader u_wgl.framework.js.br:9:36071
21:21:14.234 Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable) u_wgl.framework.js.br:9:36071
21:21:14.234 ERROR: Shader u_wgl.framework.js.br:9:36071
21:21:14.234 Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable) u_wgl.framework.js.br:9:36071
21:21:14.234 ERROR: Shader u_wgl.framework.js.br:9:36071
21:21:14.234 Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable) u_wgl.framework.js.br:9:36071
21:21:14.269 ERROR: Shader u_wgl.framework.js.br:9:36071
21:21:14.269 Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable) u_wgl.framework.js.br:9:36071
21:21:14.270 ERROR: Shader u_wgl.framework.js.br:9:36071
21:21:14.270 Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable) u_wgl.framework.js.br:9:36071
21:21:14.311 UnloadTime: 0.000000 ms u_wgl.framework.js.br:9:36071
21:21:14.343 Unity Ready. main.e426c3cb719a53b4bcdc.js:2:73856
21:21:14.514 0(94) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(94) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(94) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable u_wgl.framework.js.br:9:36071
21:21:14.514 Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed. u_wgl.framework.js.br:9:36071
No idea why it's working for your system, and not mine. My system is using an RTX 3070 with the Nvidia proprietary drivers (535.x).What gpu/drivers do you have?
tjoff
a year ago
Fedora and Intel arc A380