modeless
9 months ago
Someone made a game where you manually land the Super Heavy booster. It's fun! https://mechazilla.io/
The real landing will be incredible. I'm also very excited to see Starship make it all the way through reentry fully intact. We got some amazing video last time.
Anyone know if they plan to relight Starship's engines in space this time? I think the capability for a deorbit burn is the last thing they need to demonstrate before they can do orbital missions and deploy satellites. Looks like it's not on the mission timeline though.
TeMPOraL
9 months ago
That's a beatiful game. Mechanically it's simple enough, but the author seems to have put a lot of the work into failure effects. There are many different ways you can break the catcher, the booster, or both.
nukesinspace
9 months ago
[flagged]
forgot-im-old
9 months ago
[flagged]
ordu
9 months ago
> Anyone know if they plan to relight Starship's engines in space this time?
No. I don't know why, but their plan for second stage is the same as before, go suborbital, reenter, soft splashdown into the Indian Ocean. Hopefully now without flaps burned through.
russdill
9 months ago
The autogen pressurization system for the liquid oxygen tank pollutes the tank with carbon dioxide and water ice. The same thing happens on the booster, but they have systems to manage the issue in place. Presumably they don't want to bother with this step for v1 ships or don't have the mass margin to do so.
It's not a problem for the landing as that sources from a separate clean tank.
cryptonector
9 months ago
CSI Starbase seems to think that Raptor v3 might stop using oxygen pre-burner gas for oxygen tank autogenous pressurization and use oxygen gas generated by using liquid oxygen as a coolant, like is already done on the methane side. That would reduce a lot of weight for filtering that they have had to add to prevent dry ice clogging of engine oxygen intakes.
verzali
9 months ago
I would guess they still need to learn more about the behaviour during reentry. Relighting the engines or opening the payload door could mean they lose proper attitude control like in the 3rd flight, so they get less info from reentry.
nuccy
9 months ago
Nice game. @author Please just consider removing super-thrust effect when booster is punctured. Obviously engines have much more thrust than the gas escaping through the puncture, so crazy rotations after puncture are not realistic at all. Better behaviour would be a rapid loss of oxygen or CH4 and loss of engine thrust.
LorenDB
9 months ago
See also SpaceX's own official Starship game: https://starshipthegame.spacex.com
khaki54
9 months ago
Does it always just say pending regulatory approval and get stuck that way? Is that the joke?
philwelch
9 months ago
Mine finished loading, but it’s a good joke.
justinclift
9 months ago
Finishes loading and runs here, using Firefox on Linux if that helps.
ilrwbwrkhv
9 months ago
"Optimized for Chrome". Why?
mardifoufs
9 months ago
Maybe it's because it's a small project about a specific event, and that whoever made it already uses Chrome and has mostly tested it on chromium?
Diti
9 months ago
Considering most of the HN crowd is likely to switch to Firefox because of the Manifest v3 debacle, the person you are replying to is asking a good question. Assuming whoever made the game is a HN nerd like us.
ilrwbwrkhv
9 months ago
This exactly. I am starting a shadow project to transfer people to Firefox and want to know what is going in people's heads when they do something like this.
user
9 months ago
xeromal
9 months ago
Wow, this game is great. Reminds me of a miniclip game
justinclift
9 months ago
Doesn't seem to work on Firefox?
tjoff
9 months ago
Works fine for me (linux, firefox)
justinclift
9 months ago
Interesting. For me it's not showing anything in the middle of the screen, just upper and lower stuff (like a ~header and ~footer).
Is that what you see?
tjoff
9 months ago
... no, that wouldn't be fine at all. I see a playable game, got to level 13 before giving up.