The State of the TI Community (1999)

17 pointsposted a day ago
by ForHackernews

5 Comments

teddyh

an hour ago

> the days of the regular NES. […] back then games were good. There were only a handful out there and they were well-crafted. The emphasis was gameplay and design. […] By the time we reach the days of the N64, Playstation, and high-end PC's, we don't have a whole lot.

Two reasons for that:

1. The NES was just after of the big video game crash of 1983†. The video game market had imploded, and only really good games would get made, as nothing else would sell at all. Games before this, like on the Atari 2600, were mostly all crap, if you average them all; it’s only in hindsight that we mostly remember the few good games.

2. Nintendo had an iron grip on the NES platform, partly as a response to said crash. They would only release good games. On other later (but still contemporary) popular open platforms, like the Commodore 64, quality varied wildly, and crap games were all over the place.

† <https://en.wikipedia.org/w/index.php?title=Video_game_crash_...>

tempodox

2 hours ago

What a great characterization of that point in time.

As for games, the average time span between releases of stuff I find playworthy has grown to over 5 years.

I am still grateful for TIGCC, a port of GCC that cross-compiles C to m68k and has a linker for the executable format of my TI-89 Titanium. It was published on ticalc.org in the previous millennium and still works on my Mac to this day.

Dwedit

2 hours ago

What is Ticalc.org doing here? (Yes, I have some featured programs there...)

Gotta give huge props to the ticalc.org staff for keeping the website up.

tempodox

2 hours ago

Why, a platform where you can't use LLMs to generate your code has to be the true bar of hackery these days.

WD-42

2 hours ago

Sweet summer child. If only he could have seen what games had become in 2024, where every other is a copy/pasted survival game on Unreal 4 pre-released as soon as possible.