Parallax Scrolling on the Gameboy Color

11 pointsposted 14 hours ago
by jmkdev

2 Comments

jmkdev

14 hours ago

The Gameboy, like the NES and other 8-bit hardware, could only display a single background layer. There are some common techniques developers used to present a sense of multiple background layers in spite of this limitation; we'll go through a few of them using an example from my new Gameboy Color game, Depths of Europa.