Parallax Scrolling on the Gameboy Color

12 pointsposted 9 months ago
by jmkdev

4 Comments

jmkdev

9 months ago

The Gameboy, like the NES and other 8-bit hardware, could only display a single background layer. There are some common techniques developers used to present a sense of multiple background layers in spite of this limitation; we'll go through a few of them using an example from my new Gameboy Color game, Depths of Europa.

bendur_

9 months ago

Really interesting, and gave me a good nostalgia hit. Looking forward to trying you game when it’s ready!