So you want to make pixel art for an Apple II

50 pointsposted 13 hours ago
by _Microft

9 Comments

GarrettBodley

3 hours ago

Incredible resource. The graphics modes of the ][ are so wacky and require real creativity and ingenuity to work around. I have tremendous respect for anyone who can program a working graphical interface under those constraints.

TMWNN

9 hours ago

Adrian's Digital Basement just released a video discussing an open-source design for Apple II HDMI output. In the video he discusses an Apple IIe-only graphics mode that this article does not mention, I believe. <https://www.youtube.com/watch?v=rrM6bPCk8DM>

christkv

10 hours ago

I’ve always wondered how the apple 2 pal version worked due to the way the us version used ntsc artifacting from my understanding for some aspects of the graphics.

kalleboo

6 hours ago

Interesting.

It would generate a PAL-clocked black-and-white signal (with what would be NTSC artifact colors, except in PAL they don't artifact), and then a separate circuit would read that and generate the colors based on the pattern.

There also seemed to be "International NTSC" models that would output NTSC color at 50 Hz and only worked with Apple's own displays...

https://nerdlypleasures.blogspot.com/2021/10/apple-ii-compos...

> The PAL Color Encoder Card would tap into the video signal, convert every pixel into a 4-bit value, assign the correct color and generate a PAL-compatible 4.43MHz color signal running at 50Hz with colors assigned according to the pixel patterns

peteri

7 hours ago

There is a detailed description of the circuit with the PAL colour card (it's on the euro //e motherboard) in Understanding the Apple //e by Sather (see archive.org for a copy) on pages 8-16 -> 8-19.

You do get the green/purple fringes on text, the euro //e has a switch on the motherboard that turns off the TCA650 and forces mono mode which is handy for 80 column work.

I _suspect_ you don't get all of the NTSC artifacts since PAL will be a bit better, but I really need to get my TV plugged in on my //e running one of the games (adventures typically) that use artifiacts to check.

The other alternative is the apple authorised ITT2020 which added an extra bit to the display so shows "jail bars" on screen when running ][ software. Again I should drag mine out to do some testing.

TMWNN

9 hours ago

Unlike later home computers that directly output color signals, Woz designed the Apple II to use a side effect of the NTSC color TV standard's backward compatibility for black-and-white televisions. Basically, it cheats. The dependence on NTSC for color is why, as you noted, the separate Europlus models were developed.

Woz is one of the greatest engineers of the 20th century, and the Apple II demonstrates his talent. After its 1977 debut, no other mass-market home computer offered color output until the Atari 400/800 line two years later. But his brilliance at simplifying things always straddles the line between optimized and overoptimized. The Disk II might be his greatest feat at doing more with less, while the video circuitry falls just into overoptimization, given the color fringing, NTSC dependence for color, and lack of lowercase. Integer BASIC is somewhere in the middle; great performance (especially given (or maybe because) Woz knew nothing about mainstream BASIC), but the code is so tightly written that it was easier for Apple to license Microsoft BASIC than to add floating-point code to Woz's work.

IWeldMelons

8 hours ago

This is unnecessarily long non-answer to the parents question.

ponow

6 hours ago

But very interesting.

IWeldMelons

8 hours ago

the must've used RGB to pal coder. I used some in late 90s, when designed a system that would convert negative PAL stream into normal PAL stream.