modeless
10 months ago
It seems pretty clear to me that this is for Valve's long-awaited standalone VR headset, Deckard. What other reason would they have to support Gorilla Tag on ARM? https://x.com/SadlyItsBradley/status/1837210246076588500
Compatibility with your existing Steam library out of the box will be a huge competitive advantage for Deckard over Meta Quest.
dagmx
10 months ago
Imho it’s unlikely this is for natively running on a standalone headset. The overhead of translation alone would be just burning already limited compute budgets.
The other games on their list are too demanding for untethered play in the wattage one would have on a face mounted device. IMHO gorilla tag here is just a red herring.
IMHO this is just valve hedging the bet that ARM machines become more popular , and future steamdeck like devices might use ARM.
It would make sense that they test SteamVR running with proton and tethered to a headset rather than directly connected.
Imho, that’s the more straightforward explanation for this. The game is just a test bed for tethered play.
modeless
10 months ago
I think you're right that they wouldn't ship Gorilla Tag this way. For a game that big I'm sure they can work with the developer to ship a native version. But for internal testing of a headset it would make sense to use this version in advance of availability of a native port.
The games that will ship this way will probably mostly be non-VR games that would never get ported otherwise. So you can play your Steam library full of non-VR x86 Windows PC games on a giant virtual screen in VR.
dagmx
10 months ago
I think you’re perhaps over indexing on the one game in the list. The other games in the list have no VR mode at all. So they could run standalone in a flat screen view, but with fairly poor performance.
Gorilla tag also has an ARM version already for Quest. So why would valve not just start from there? The Quest line of products use effectively the only SoC that Valve would have access to anyway for the XR space.
Imho desktop and tethered playing are far more likely targets. I think Deckard might show up someday but it’s become a vessel for everyone’s hopes and dreams.
jorvi
10 months ago
> Imho it’s unlikely this is for natively running on a standalone headset. The overhead of translation alone would be just burning already limited compute budgets.
I wonder if with both Windows and Valve getting into ARM64, that will bring significant enough pressure on the market for ARM OEMs (and ARM itself) to start including a x86-transpilation mode similar to the one Apple has in their M-series of CPUs to increase the performance of Rosetta2.
dagmx
10 months ago
Afaik the Snapdragon X cores include the memory ordering mode that the M series have as well.
Log_out_
10 months ago
Could split it at the image generation layer? GPU work is done on the headset, sim is running on external machine.But then why use arm?
bloqs
10 months ago
Yeah tethered with a newer generation steam link wireless protocol would be great. They move everything forwards whenever they try something new
jillesvangurp
10 months ago
I don't think this is about the hardware necessarily. They probably make more money from the Steam store and there are some notable ARM based platforms where you currently can't use Steam and where they are not able to sell games.
Macs would be a big juicy target, for example. If they can get emulation working well enough with proton on that, that's a huge market. Lots of people with disposable income on there that could be buying lots of games. And Apple is doing similar things as well so there might be some opportunity to tap into what they are doing.
modeless
10 months ago
As much as it sounds like it would make sense, I haven't seen any hints that they are developing Proton for macOS. That seems like it would be evident from open source changes, if it was happening.
I think Valve is reluctant to get any closer to Apple, or any large platform owner for that matter. They want to stay independent and own their own destiny. They even tried to get away from Microsoft with Steam Machines. It failed back then, but the Steam Deck is the continuation of that effort.
Novosell
10 months ago
It isn't a huge market though. Mac has never been particularly big for gaming, they've always come in very low on the steam hardware survey.
Now, post-ARM, it's beat by Linux even.
FroshKiller
10 months ago
I don't think the Steam hardware survey is representative of the market size. Most people with Macs are accustomed to games that should run just fine on them never getting released, which means there often isn't any point to installing Steam on a Mac in the first place. Therefore they wouldn't be represented even though they are gamers, they spend money, and they have Macs.
I don't have a PC for personal use, but I do have a lot of game consoles, an M1 MacBook Pro, and an M2 Mac mini. There are lots of games like Pizza Tower that look fun to me, do not have a Mac version, but do have a Switch version. So I wind up spending money on Switch games that would've gone to Steam if the publisher had bothered with a macOS release.
While I do have Steam installed on my M1 and M2, I rarely launch it because I've only bought eight games off Steam in two years because of this dynamic, meaning I haven't even participated in the survey myself. My Steam account is over 20 years old and has a healthy library from when I was a PC gamer. I'd say my money's on the table, but my money's in Nintendo's wallet. But I'd really rather be buying macOS versions!
jillesvangurp
10 months ago
That's because Steam barely works on modern macs. After they killed 32 bit support, most of my games stopped working. Even at the best of times, only a fraction of the games worked on mac. And now with essentially all macs running arm processors, the only macs left running steam are from last decade. So all these surveys prove is that a market that they barely supported wasn't very large.
And you forget that one of the largest gaming platforms out there is the iphone. Which also doesn't show up in the steam hardware survey because steam doesn't run on it. The iphone market proves that there is a gaming market for typical Apple users. A very big market even. People that spend a lot of money on their phone also seem to like spending a lot of money in the app store. And mostly on games. Apple rakes in billions via the app store.
If Steam were to get Mac support to the same level it is on Linux, most of the games would start working and there are a shitload of Apple PCs and laptops out there that would be able to run that.
Novosell
10 months ago
People who play phone games wont convert to playing desktop games. My mother-in-law has spent untold amounts of money on candy crush, on her iPhone, has a 10 year old windows desktop and talks shit about her daughter playing videogames games from time to time. If you've got some data saying the correlation is very high, alright. But I don't believe it is.
Also, where is Apple's responsibility in all this? Steam this, Steam that. Apple changes arch, doesn't support vulkan and removes 32-bit support and then it's Steam's job to chase Apple? EA, Ubisoft, CD Project, Epic and Actiblizzard all also have store fronts and don't care to support mac. They could all be asleep behind the wheel, true. Or it could be that Apple makes it too annoying to support a platform that would barely yield any sales.
If Steam, a tiny company in comparison, and Codeweavers, also an tiny company in comparison, can get games to run on Proton+Linux then I'm pretty sure that Apple, with a little help from their trillion dollars, can manage something. But they also don't care cause Steam wont give 30%, which is Steam's fault of course.
sangnoir
10 months ago
iPhones and iPads too. Valve opening a Steam store on iOS devices is the stuff of Apple's nightmares.
happymellon
10 months ago
Only in Europe.
Please give us 30% of Steam. Tnx.
chithanh
10 months ago
It seems pretty clear to me that the main target of this is ARM Chromebooks, at least for now. As these are the only products currently shipping in any relevant numbers where this makes sense.
gpderetta
10 months ago
An ARM based steam deck seems more likely.
chithanh
10 months ago
But unlike ARM Chromebooks, an ARM Steam Deck does not exist today, and will not exist until at least November 2025 per Valve statements.
https://www.bloomberg.com/news/articles/2023-11-09/new-steam... (archived link w/o paywall: https://archive.md/VWvsW )
gpderetta
10 months ago
I think it is pretty clear that Valve plays the long game. Proton existed for years before SD was released.
dagmx
10 months ago
Proton didn’t exist in a vacuum though. It existed for Valves previously failed vision of the Steam Machine. Those were actual product lines that existed (briefly) to go along with Proton.
The Steam Deck was Valve finally getting sick of nobody doing what they wanted, and technology getting to where they could do something more interesting than just another desktop.
gpderetta
10 months ago
Proton came well after the steam machine failed. It was plan B.
dagmx
10 months ago
I could have worded it better but that’s my point. It was sort of their third attempt to make Linux gaming a thing (steamOS 2 + proton) before they finally came up with a compelling product of their own.
mmcnl
10 months ago
Since you're talking volume: what about MacBooks?
chithanh
10 months ago
MacBooks certainly have volume, but Wine/Proton on macOS is facing serious technical challenges which they only started to address (Wine 9.0 with WoW64 was only released in January). Chromebooks are much lower hanging fruit.
zamadatix
9 months ago
Valve contracts ~a dozen developers from Codeweavers (same folks that develop Codeweavers and the downstream open source project WINE) for Proton and they've had 32 bit Windows executables working on macOS (despite the native limitations) for years.
hsjdhdvsk
10 months ago
Arm windows laptops?
chithanh
10 months ago
You don't need Proton for that, and the article talks about Valve testing proton-arm64.
saagarjha
10 months ago
Mobile?
madeofpalk
10 months ago
This does not seem clear to me. My initial guess would be ARM based Steam Deck (or similar handhelds).
But generally, what is clear to me is that ARM is slowly becoming a lot more viable for general purpose computing. Apple's completely made the shift, and Microsoft seems to be persuing it for laptops at least finally. ARM seems like a great match for handhelds, if it wasn't for the compat issues.
LorenDB
10 months ago
And with Waydroid support, games designed for Quest or other Android-based headsets could run on Deckard as well.
simooooo
10 months ago
It should be called DeckHead
unwind
10 months ago
But "Blade Runner" [1]!