Does “building in public” work?

192 pointsposted 12 hours ago
by laike9m

148 Comments

pembrook

10 hours ago

Anecdotal, but it seems like all the people who “build in public” end up trapped by their chosen distribution strategy.

What I mean by this is, if you’re building in public there’s a 99% chance you’re going to end up building products for other indiehackers who are interested in following people who build in public.

This means you’re probably going to end up building yet another micro-Saas dev tool (Saas boilerplate, incident monitoring, etc) or growth hacking tool (for social media, SEO, cold email, AI content, etc).

And you’ll probably get modest success fast, since indiehackers like tools that help them indiehack and if they follow you on social media to hear stories of how they can get rich quick, they’ll definitely buy a product from you promising to help them do that.

However, I think you’ll struggle to ever “cross the chasm” so to speak into building a company that’s bigger than whatever online personality you build (no mass markets or low churn businesses without pyramid scheme dynamics).

TechDebtDevin

10 hours ago

This. I like listening to technical solo founders talk about they built. Its the less technical marketing guys building in public their AI "powered" crud apps or micro SaaS like you describe that really bother me. They remind me a lot of scammy people on Instagram talking about drop shipping or whatever the get rich quick scheme of the week is.

mattgreenrocks

8 hours ago

They are those people, just a bit more technical.

winwang

9 hours ago

Currently a technical solo founder. Got any video recs?

TechDebtDevin

7 hours ago

The SaaS Podcast by Omer Khan has some solid technical interviews including lots on growth and matketing with solo devs and small teams who are actually serious and not just grifting and wrapping apis with no-code solutions.

The World Of DaaS by Auren Hoffman has some decent episodes. These tend to be interviews with more established entrepreneurs but lots of bootstrapping/ early growth stories from devs/teams when they were much smaller.

danenania

10 hours ago

I see your point, but I would disagree with you somewhat.

Every new startup needs to navigate the transition from early adopters to bigger names and/or more mainstream users who give you credibility and higher revenue potential. But it’s almost always done as a stepping stone approach. You need to get the early adopters first or else none of the rest matters.

Doing this is not easy so any conceivable advantage is worth considering. Of course targeting build in public and indiehackers are not the only possible strategies for getting early users, but if it’s working for you, don’t underestimate how valuable that is.

Of course I do agree about going into it with both eyes open and knowing that if you’re successful enough, you will likely have to evolve somehow toward another customer segment. But again, this is almost always the case no matter what your early adopter channels are.

pembrook

9 hours ago

Definitely agree that startups have to find a foothold somewhere, and basically land and expand from there.

If we take B2B products for example, it's super common to niche down into a specific industry and then expand out to adjacent ones, and so on.

But the build-in-public industry/niche is unique in that those customers aren't "real" businesses with "real" problems. Most of the followers are wantreprenuers with imagined problems.

So the risk is, instead of building a solid foundation to expand from, you might just be building the wrong thing altogether and doing it on quicksand (those pyramid scheme dynamics I was talking about).

mvkel

3 hours ago

Well said.

I've seen so many indie hacker types who are allergic to talking to (would-be) customers, seeking validation exclusively from other indie hackers, who would never be customers.

Saw a tweet the other day of someone saying "to find a good business idea, first tweet about it and see if it gets love."

1) what

Aurornis

2 hours ago

> if you’re building in public there’s a 99% chance you’re going to end up building products for other indiehackers who are interested in following people who build in public.

Every time I dip my toes into indiehacker communities it's this all the way down: Indie hackers building personal brands to sell products to other indie hackers via their Twitter or TikTok.

andyjohnson0

10 hours ago

> What I mean by this is, if you’re building in public there’s a 99% chance you’re going to end up building products for other indiehackers who are interested in following people who build in public.

Sounds a bit like a variation on Conway's Law.

https://en.wikipedia.org/wiki/Conway%27s_law

marcosdumay

9 hours ago

There must be some named law that states that the set of people you listen determine most of your thoughts. But it's something way wider in scope than Conway's Law.

There are some proverbs, because it's a very old observation. But there must be named laws too, because it's a very common observation.

lightandlight

8 hours ago

> > What I mean by this is, if you’re building in public there’s a 99% chance you’re going to end up building products for other indiehackers who are interested in following people who build in public.

> There must be some named law that states that the set of people you listen determine most of your thoughts. But it's something way wider in scope than Conway's Law.

A related term is "audience capture". When you do things based on the approval of your followers, you can end up catering to some weird niches.

citboin

8 hours ago

The Bandwagon effect, maybe?

duped

9 hours ago

I've seen the other side of this, which is zero organic growth and enormous strain on founders to become salespeople and customer support for customers that perpetually keep your software in a trial period. Depending on where you want to allocate your resources that may or may not make sense compared to building in public.

That said, the bigger risk is building products for hobbyists/students/tourists because it won't have the ability to "cross the chasm" as you put it. At least with the hacker scene you have a few legit people to drive development forward.

Selling stuff and growing is hard.

CM30

10 hours ago

This is an issue with a lot of online creator communities and people using them for marketing too. Way too many would be authors, artists, game developers, YouTubers, musicians, etc end up marketing their work in communities for their choice of art/project rather than in places their actual audience visits.

Unfortunately as you point out, while that can work to a limited degree, it will usually cap off pretty quickly. Gotta market to customers, not other creators.

a13n

8 hours ago

I think the right strategy is to use building in public to get a bunch of initial users and traction, then iterate on your product to the point where other channels like SEO/PPC are going to be profitable.

baxtr

8 hours ago

What your basically saying is:

If you build a product for indiehackers, you’ll never be able to sell it beyond that initial target market.

I feel like that’s a bit like saying a Social Media platform built for college students won’t never go mainstream.

So I’m wondering: is there any product that started as indiehacker product and eventually ended up becoming a mass market product?

meiraleal

2 hours ago

Font awesome? They made a huge crowdfunding for a new Web Awesome project with much bigger scope

AlienRobot

5 hours ago

It's the same problem with indie game development. Lots of people get into gamedev and when they have a semblance of a game they start to think "how am I going to get players to try it?" Most of the venues for game developers are just full of other game developers.

The biggest problem is when the game leaves the cradle of a gamedev community that is nice to beginners and is thrown into the wilderness of actual gamers that don't know how much effort it takes to make a game and don't really care. They won't mince words.

I suppose it's just a common class of error to not think beforehand what your end game strategy is going to be? Step 1: make thing. Step 2: ?. Step 3: profit.

patrickhogan1

11 hours ago

I really dislike that so much of hacker culture is $$ focused now.

1. Being a hacker means walking the world being constantly dissatisfied by all of the inefficiency you see on a daily basis and wanting to fix it.

2. Being a hacker means feeling like most of the software world is fraudulent and you are going to build a solution that actually works.

3. Being a hacker means building something because it is fun or cool.

Making money is a side effect of doing what you would do naturally because if you didn’t you would lose self respect.

voiceblue

10 hours ago

> I really dislike that so much of hacker culture is $$ focused now.

I don’t think that’s hacker culture. It’s just the mainstream adoption of hacker culture, don’t let it replace the real thing in your mind. When lots and lots of people started playing candy crush on phones, it wasn’t gamer culture that changed, just the public perception of gaming.

There are still people out there who conform to the description you laid out. Are there lots and lots of them? No. It does seem to be a growing segment though.

patrickhogan1

9 hours ago

Thank you for sharing that, it’s awesome to see so many of us still around!

(Not trying to gatekeep—anyone can be a hacker, no matter when they start. Just sharing some fun memories—I still remember upgrading from a 386 to a 486, then to a Pentium 133. Or the LAN parties. Or when IRC splits let you take over a popular channel for a while! Fun times! The new tools being built today, especially around AI, are just as exciting and remind me of the early days of the internet. There's so much more to create!)

llm_trw

an hour ago

>Not trying to gatekeep

You really should. Without gates everything of value is stolen and we're left with nothing but grifters.

zaptrem

10 hours ago

There's another very large subgroup you're missing: the hackers that build things (even for $0) because they're fun/cool, not because they solve a specific annoying problem/inefficiency.

patrickhogan1

10 hours ago

Thank you for pointing that out. I updated my comment to include that group. Personally, my motivation comes from the part of me that feels compelled to fix things that are inefficient, but I love being a part of a community that builds useful/fun/cool things & each of us are driven by our own motivations.

oceanplexian

10 hours ago

That’s not hacking, that’s called a hobby. Hacking is something that challenges social norms or might even get you in trouble.

comprev

9 hours ago

“hacking” is the challenge of making something work in ways it was never intended - for example unlocking a car with wireless entry using a laptop and DIY electronics instead of the normal car key.

Doing it to your own car is obviously very different from stealing someone else’s, however it’s not illegal to “hack” your own car. The theft part is what gets you in trouble.

Ma8ee

an hour ago

> it’s not illegal to “hack” your own car

I'm certain some car company will sue you if they get to know that you did.

antonvs

7 hours ago

What you’re describing are sometimes consequences of the hacker ethic, they’re not core features.

fortyseven

9 hours ago

Hacking, at it's very core, is the exploration and enjoyment of systems. Anything else beyond that raw definition is extra and varies.

ppqqrr

9 hours ago

It’s an ideal, and like any ideal we manage to capture in a six-letter word, 99% will get it completely backwards. For example, everyone knows and agrees with the value of the phrase “think outside the box,” but only a minority ever recognizes “the box” they should be thinking outside of, and even fewer bother to fully apply the wisdom by making a habit out of finding the box that’s currently holding them at any given moment.

forgotacc240419

9 hours ago

I think it's less about money and more about the endless access to metrics and analytics which will impact how you feel about your project. A forum of maybe a few dozen people you somewhat know loving something 20 years ago would have sufficed but now it all tends towards vague bigger numbers of people you have minimal knowledge of to feel at all good about the effort put in. In lieu of 10,000 likes, which might ultimately feel hollow anyway, making a couple hundred dollars will probably suffice.

I made a super niche modding tool a few weeks ago; it's got one star on GitHub but the two nerds that have actually used it are delighted with it and I'm very happy about that. The notion another few in the future will find it is oddly nice to think about

jamil7

9 hours ago

There’s a general feeling of pressure for a lot of people to monetise hobbies.

jwells89

7 hours ago

Exactly, it's the opportunity cost.

When I was a young adult and especially a teenager, I spent a lot of time making things out of pure desire to because I didn't have to think too much about my financial situation (present and future). That unfortunately gave way with age, and now ~15 years later whenever I engage with these activities there's a voice in the back of my head nagging, asking how doing those things instead of something that could potentially bring a financial return might negatively impact ability to achieve short term goals, tide over periods of economic uncertainty, have enough money for retirement, etc.

It's probably not the right way to think since personal projects that might seem unprofitable on their face can bring benefits in unexpected ways, but it's a problem nonetheless.

qb1

5 hours ago

I am in this boat with you. How do we get out?

jwells89

4 hours ago

Great question. The feeling clearly isn't based in logic; somehow watching a TV show or playing a game (neither of which is financially productive) instead of working on "just for fun" side projects doesn't elicit the same mental response unless I really couch potato out and do those things for hours on end. That makes it a bit more difficult to work with.

Vegenoid

3 hours ago

Probably because of the feeling that you only have so much energy for each bucket. Watching TV isn’t taking energy from the dev bucket, but working on a fun but personal project does take energy from the dev bucket.

Of course, this isn’t how it actually seems to work - there is some truth to it for most people, but if you “overdraw” from one bucket and “neglect” another bucket, they will change sizes.

komali2

4 hours ago

In order to experience the upper tiers of relaxation and life enjoyment capitalism offers (pure free time with no external pressures to sell your labor), you have to be successful by capitalistic metrics. You aren't going to be a billionaire so power under capitalism isn't available to you, so instead you'll need to sell your labor until you have enough money to exploit and sell someone else's labor at little cost to you. If the word "exploit" makes you feel icky, think of it more positively, like the way one might exploit a gold mine: by mining it.

At 4 million in the bank (and various assets) you should be good to "escape," if by escape you mean "not need to sell your labor to live" anymore. 4 million gives you more than enough residuals to live off until death. Less if some of that is in property so you don't have to pay rent. Less if you retire to southeast Asia and engage in geographic arbitrage. You spent years paying for carrier groups and precision missiles, why not reap the rewards?

So far as I can judge, this is the only way the system permits escape.

If you're interested in permitless escape, one of my favorite introductions to the subject is "Walkaway" by Cory Doctorow, a wonderful amalgamation of hacker culture, anarchism, sustainability, anti capitalism, and communism. Even if you think some of those are dirty words, if you're at all interested in EV tech, 3d printing, batteries, solar, zero trust ID, or transhumanism, you'll probably enjoy that book. He basically just answers every "but what if..." you could think of for a group of hackers living in an abandoned rust belt town.

Personally I'm right now very interested in food forests and tech projects researching local supply chain production of equipment, such as https://www.opensourceecology.org/gvcs/ the global village construction set and https://simplifier.neocities.org whoever this person is that's been documenting their efforts building things like solar panels and circuit boards in their garage from raw materials for nearly the last decade.

sokoloff

10 hours ago

If no one will pay for the solution, the problem might not be that important.

chongli

10 hours ago

Lots of people won't pay for journalism anymore. You'd have a hard time convincing me (or most other people on here) that journalism is no longer important.

givemeethekeys

9 hours ago

Lots of people won't pay for something they can otherwise get for free, even if the free option is mediocre.

This does not mean that journalism isn't valuable enough to some people. It just means that the market for journalism shrank.

chongli

9 hours ago

It's the diamonds vs water paradox of value. Diamonds are highly valued yet practically useless to most people. Water is extremely low-valued, yet essential to all life on earth.

High-quality, investigative journalism is an essential institution for a functioning democracy, yet it's not valued by the people it is most important to: average citizens.

hackable_sand

8 hours ago

Water is extremely high-valued.

hollerith

8 hours ago

You're in luck! I have water to sell you. Get out that checkbook!

jeffhwang

9 hours ago

This is the short-sightedness of market fundamentalism. To take this to a ridiculous extreme, if I decide that taking care of my children is no longer ROI-positive, should I just decide this market has shrunk and the prudent thing to do is invest in new markets?

kelnos

an hour ago

Sure, but that's not relevant to hacking. Hackers often hack for the sake of it, not because doing so will solve an important problem.

patrickhogan1

10 hours ago

100%

Meaning that if you solve valuable problems you will [probably] make money. So spend all your time solving valuable problems not posting about $$

bruce511

2 minutes ago

>> So spend all your time solving valuable problems

Just make sure that you understand the the valuable problems are marketing and sales, not code.

Writing code is not hard. (Even an AI can do that.) Building a product is harder, but that's the easy part.

The harder part is reaching people who would benefit from consuming your value. Facebook and Google offer value to you in this space, and because this space is hard they make the big bucks.

Once you've reached the market convincing them to part with money is the next hard problem.

So yes, by all means solve a problem. Build the app, write the code. That is necessary but not sufficient.

>> not posting about $$

Honestly it doesn't really matter what you're posting about. Posting is marketing. Building an audience. It's one way, and yes feel free to do what works for you. Try and be different, don't just follow the herd.

Coding is easy. Marketing is hard.

RevEng

7 hours ago

"If you make it they will come" has been shown to be false time and time again. Just because your product is useful doesn't mean anybody knows about it or that they recognize the value it has. Lots of things we take for necessity today were once seen as a pointless waste of time. You still need to spend a significant amount of time marketing to get other people to want your product.

But posting about all the money you are making is just silly unless you want a pat on the back. If you really are making bank and you want to get someone to buy you out, then start talking directly to the big players in your market. Then again, you won't have to, because they won't want to talk to you until you are a real threat to their business, at which point they'll be coming to you. Bragging to your early adopter community about your success just keeps them hyped for a bit.

harshaxnim

10 hours ago

While this is true in broad strokes, I think money fails to capture non quantifiable quality of life improvements. Hacker culture being close to the users could solve them, but being driven by money would definitely hinder that development

RevEng

7 hours ago

This is something that has come up many times for our company over the last 20 years. You can't sell the bean counters on quality of life. You need to show lower costs, higher quality results, or faster time to market - that's what gets you in the door.

The thing that keeps you in the door and makes usage grow is the quality of life. Especially in the business world, most software is terrible. If people like using your software, they will tell others about it and they will be more accepting when things inevitably go wrong. The ease of use of our software and the immediate service we provide when customers ask for help are time and again the things they say keep them using our tools. With good support, even a frustrated bug report can turn into a happy experience.

patrickhogan1

10 hours ago

Totally agree. Things that you work on often start off as intellectual curiosity of “why does the world work this way?”

Money often comes as a side effect but not the motivation that drives you to build in the first place.

PaulDavisThe1st

10 hours ago

Well, that pretty much rules out email, maps/navigation, messaging, and quite a bit more.

Somehow, this suggests that perhaps your rubric needs amending.

blululu

8 hours ago

Paid services for all of these things existed before some global monopoly with insane profits launched competing versions for free.

eirikbakke

10 hours ago

I'd amend it to: "If no one will pay for the solution, the problem might not be that important, or the solution is already commoditized."

at_a_remove

8 hours ago

"If no one will pay for the solution, it may be because of a base factor of reality itself has collided a near universal facet of human nature," wherein the first might take the value of although information might require the expenditure of resources to create, replication of the created information is often difficult to stymie and lacks even the approach to similar levels of consumed resources and the second value of most humans are, unsurprisingly common as a trait of great objective value in any species with a history of billions of years evolving in environments wherein at least some resources are painfully limited, often unwilling to expend resources if they do not have to.

The former is the nature of data itself, the latter having come into the existence the first time a creature with more than a handful of neurons was capable of making the choice to take what was right in front of it as opposed to venturing far afield for something similar. Both predate humans by millions of years at the least, and do not require the abstractions of market and money, or even the homo sapiens which first coined these concepts.

While these two give rise to the freeloading scamp who attempts to read entire magazine at the news stand if they can get away with it, the printing press or coinage are not specifically required, and, if we were to ever meet other aliens with some kind of civilization, they would likely have situations parallel enough to end up in our eventual xenoanthropology textbooks. Assuming they're not so busy coming up with their own copies of To Serve Man that we haven't the time for us to write said texts.

givemeethekeys

9 hours ago

People happily pay for every one of those things.

Fastmail, Garmin, Slack etc. WhatsApp had a paid model until Facebook bought it.

switchbak

10 hours ago

Or: you've built 67% of a solution, and it only really crosses into financial sense for most buyers once you pass 89%.

szundi

9 hours ago

But you cannot measure these stuff, only argue about them with co-founders haha

Brian_K_White

10 hours ago

You are making the same mistake as youtubers chasing their numbers rather than having a personality and a point and an interest and something to say of their own.

The ONLY reason I have any interest in someone's output is if it is something they themselves actually care about, what they actually think, etc. I want to know what they have to say. There is absolutely no value in them trying to say what they think I want to hear, worse, what they think most people want to hear.

The second someone says "tell me what you want" I'm out. If I have to tell them that I'm interested in x, and then they go investigate x, what value is that to anyone? What insight can they bring to me about the topic of x? Why should I care what they have to say about x when 2 seconds ago they had no knowledge of it? No one's mere personality is so awesome that just having them do the same exact google search I can do and read the same exact intro material I can read and blatting out their initial reactions based on just that, results in something worthwhile.

Whether your numbers (or your sales) are good or bad, it is a factor to consider, but it can't be the fundamental point of your existence. You have to have some legitimate point that stands on it's own, and only then, maybe, you can live off of it somehow.

If you only care that you somehow get money, and don't care how, what value is that to me? Why would I as a customer give you money for anything? Even if you were trying to pander to exactly what I said I wanted, if I don't perceive that you are deeply knowldgeable and insightful and experienced in that topic, or at least maybe new but genuinely interested in working in that field or on that problem, but just trying to say yes to anything, no way in the world am I choosing you to supply that need.

chongli

9 hours ago

The ONLY reason I have any interest in someone's output is if it is something they themselves actually care about, what they actually think, etc. I want to know what they have to say. There is absolutely no value in them trying to say what they think I want to hear, worse, what they think most people want to hear.

MrBeast's leaked production document is pretty much exactly this: trying to anticipate what people will click on, what will go viral, and throwing all their weight behind it.

Now it's fair to say that you, personally, place no value in viral content such as that. On the other hand, it's clearly not the case that this content is of no value to anyone. Very broad-based entertainment like this is about providing a small amount of value to a very large number of people.

SpicyLemonZest

8 hours ago

I don't think it's so clear. I watch Mr. Beast from time to time, and it seems to me that it's basically video junk food. Is it really more entertaining, or more thought provoking, or more valuable in any way than how I would have spent that 20 minutes otherwise?

chongli

8 hours ago

I fully agree with you, it is video junk food. People spend a lot of money on junk food as well. They value it.

Whether this is good or bad for society is a different question. Markets have never been able to solve that problem.

Kinrany

10 hours ago

If someone will pay for the solution, the problem may still be utterly unimportant. So this tells us nothing.

ekianjo

10 hours ago

volunteers do un paid work all the time that is actually important. not everything needs a price tag to matter.

jcgrillo

10 hours ago

True, but important software doesn't (by and large) benefit very many people. Instead it makes a very few people extremely wealthy, and makes a somewhat larger number of comfortably upper middle class engineers' lives a little easier. Often those engineers are building products which actually harm most of their users.

I labor in this industry because I enjoy the work and it pays better than anything else I could do, and I try to work for companies doing good things, but I have some misgivings about seeing unpaid open source work in the same light as volunteering. To be clear, as an engineer who benefits I'm grateful, but I'd rather developers were compensated fairly.

EDIT: given the down votes, let me pose it as a question--Is software obviously a public good? Are we actually making things better on balance?

jt2190

9 hours ago

> Would you still build that app, because it solves an annoying real world problem even if you got paid $0?

Assuming you’re talking about building an app for other people, I personally would not, no. The market is sending a clear signal that it values the app at zero dollars. In other words, they don’t want it.

> If not then the problem you are solving is probably not important and a waste of your time anyway.

This is exactly the question that charging money answers: Do people just say they want your app or are they willing to “put their money where their mouth is” and actually buy it?

(Also note that not all things are paid for with money. Some are paid for with time or attention, so adjust for that if necessary.)

patcon

9 hours ago

By that logic, isn't building a family something one should never do? There is no market to sell your family, so that must be a clear signal that your attention and energy should go elsewhere...?

I'm sure this analogy is a bit absurd (and I'd love to see it torn apart), but I hope it opens readers to the premise that some highly desirable and important emotional, intellectual and social objects should exist even when there is no market for some of their forms

jt2190

9 hours ago

I don’t build my family for other people either.

Edit: I can’t tell if you’re willfully misreading what I wrote or just trying to be cute. At no point did I assert that nothing should be created without a market. But if you’re creating something for other people then those other people are, by definition, your market, and you should pay close attention to signs that they actually want what you’ve created (like a willingness to trade dollars or time or attention).

philipwhiuk

6 hours ago

The issue is that you responded to stuff around reasons for being a hacker with a requirement that isn't a requirement for hacking.

Hacking doesn't require something to be built for other people.

jt2190

5 hours ago

Ah, I see that the post I responded to (and quoted) has been completely rewritten.

winwang

9 hours ago

I definitely resonate with #1 and #3, but I got bills to pay. And some of the things I want to see in the world, well, they would require a lot of money.

null0pointer

7 hours ago

This resonates with me. Maybe I’m just nostalgic because I started my career during the hacking scene of the early 2010’s, but it really feels like we’ve lost our way as an industry since then.

namanyayg

3 hours ago

this is a great comment, you took the words out of my mouth and described what I think is wrong with Twitter culture

joshdavham

10 hours ago

Agreed. Hackers build software because it's fun, not because it will make them money.

svnt

9 hours ago

It’s weird to say but the whole startup culture has shifted, from founder to hacker and everywhere in between. It’s a victim of its own success because no one is writing feature pieces in media on quants or finance bros with the same gusto as they did in the 2010s for tech founders.

So the attention combined with the desire to escape the grind which is only offered in combination by tech founder, has nearly fully been consumed in the broader machine of capitalism.

When we ran out of stored resources to consume, we unsustainably consumed our own attention, and then when that was gone, we turned our attention to the money machine that made it possible, and started eating that.

senko

10 hours ago

In the good ol times, being a hacker meant you love tinkering with tech and are good at it.

Then media started using it to mean "computer criminal", which was annoying.

Then "I don't code I solve problems" tech bros coopted it, which is worse. Looks like now you're a hacker if you identify a need and monetize it.

I am fully cognizant I am writing this on a VC-backed founder oriented site called Hacker News, but I like to think there's still some good ol hacker spirit here, YC being named after an extremely nerdy thing and not "SaaS Launchpad" or somesuch.

(yes yes old man yelling at cloud, get off my lawn, etc)

danenania

5 hours ago

I think building a business can encompass the hacker spirit as well if it’s approached in that way. Financial sustainability is a necessary component to solving problems on a large scale in a durable way. Why should a hacker draw the line at purely technical challenges?

fwip

10 hours ago

Honestly, if you're money-focused, you're not a part of hacker culture.

Edit: Deleted a claim that was probably stronger than I meant.

philosopher1234

9 hours ago

What an awful way to live, with the sense that everyone else is a fraud and you’re the only one that’s real. It sounds terribly lonely, and equally unattractive. Who would want to work with, or be around someone, with such a terrible opinion of others?

stonethrowaway

10 hours ago

Sir, this is a hacker news not VC news.

bongodongobob

9 hours ago

That's why I think parent's comment is kind of funny. This site is VC news. If you're looking for actual hacker culture, this ain't it. This website is mostly VC devs, not hackers.

danenania

5 hours ago

I think it’s actually a pretty healthy mix. That’s what makes HN so cool imo.

sureIy

10 hours ago

You’re saying they’re no true Scotsmen.

They’re entrepreneurs who don’t really care what you call them. Of course people will try to make money, not everyone can afford to (or is willing to) maintain whole side projects for fun. Some people have side projects unrelated to their main line of work.

patrickhogan1

10 hours ago

You misunderstand me.

If you solve valuable problems you will make money.

If you have a side project then spend all your time solving valuable problems not posting about $$

oceanplexian

9 hours ago

Making money doesn’t necessarily imply value is being created. For example casinos create the illusion of value and generate a lot of money.

Unfortunately, like a casino a lot of tech is an illusion, e.g. social media- you walk in and it’s flashy and exciting, but you walk out having lost hours of your time and possibly a few brain cells.

ocean_moist

42 minutes ago

The people described in the article tie the value/success of their product to how much buzz it creates. "Building in public" has shifted away from a way to get initial beta testers and feedback into an echo chamber of clout. This whole process is antithetical to the true success of any project.

There is way too much stuff about all the meta around making projects and just plain clout chasing rather than sharing intellectually interesting projects. I had twitter for an hour before I deleted it because I realized it was just a big popularity contest. The SNR was just too low.

I still think "building in public" is a good thing apart from the buzzword-y semantics it has taken on. The best way to do this is to talk only about the project and the technical challenges it has, and view "building in public" as a moral commitment rather than a marketing one. Perhaps "moral" is too strong a word. I really mean sharing things, not to boost your ego or flex status, but because you think it's actually cool/useful.

johnnyanmac

15 minutes ago

Yeah, I'm in the games and when I delved into this article comparing to games... it really just sounds like advertisement, not necesarily knowledge sharing. I thought maybe it'd be different for projects perhaps aimed at fellow hackers, but it sounds like it falls into the same traps of game development; treat it like PR, boost the wins, handwave the losses.

So you run into all the issues non-native ads have: you become noise and the act of talking about your product is a nuisance rather than one to build curiosity. Even for completely free games, sadly (you can thank mobile for that). the huge majority of nobody really cares about you until they do.

And tbf I get it: at least in a hacker scene you're usually trying to perform something somewhat novel and that brings in curious hackers. Games (especially indies as a business) rarely have any novel tech, especially since so many of them rely on the tech of a large engine to do the heavy lifting for you.

charlie0

10 hours ago

If I have to think on first principles, the reason why people are building things in public is because that's just a form of marketing and self-promotion. We're way past tech being the hard part of launching a product. The harder part is building the audience and trying to stand out. Building in public is probably the easiest way to build buzz, gain an audience, and name recognition.

bdw5204

10 hours ago

I don't think there was ever a time when you could succeed in the marketplace on the merits of your tech. Once the tech reaches the relatively low bar of "good enough", the rest is sales and marketing. In the most lucrative enterprise market, the "good enough" bar is even lower than in the much less lucrative consumer market because the people who will actually have to use your tech aren't the ones buying it. Technical quality likely matters the most to "customers" who don't pay anything such as users of popular open source projects.

If you want to make money from a good product then becoming a social media influencer who talks about your product is the most straightforward way to advertise without having to pay for ads.

goosejuice

10 hours ago

Hard part of launching _most_ products. But I agree, I'm not sure content marketing, regardless of topic, can have an actual downside in the majority of circumstances. Maybe just the opportunity cost.

Marketing a product seems easier than ever with social media, however the ocean is much larger.

Moreover the author could have easily written this post as "it's time to rethink 'thoughtleader blogging' and it would fit just as well. Most people don't write this stuff for their own pleasure, they write it for eyeballs. They write it for their readers. In that sense I suspect building in public works as well as blog posts like this for gaining a following. There's no one fits all answer to this.

stonethrowaway

10 hours ago

The elephant behind the elephant in our room is an inability to be honest and upfront about this kind of stuff and instead we have to dance around it. This essentially means we can’t have a decent discussion on any topic that carries actual risk and instead we focus on low-risk banalities.

Also I should add there are a lot of young posters who are, and I won’t sugarcoat it, hopelessly naive at times - certainly saying shit I’d never think about saying when I was their age, so with that we are on a treadmill of constantly seeing, mocking, relearning etc past mistakes.

a13n

8 hours ago

Counterargument: I started Canny and we were a "build in public" startup early on. Building in public was an invaluable marketing channel in the early days.

When you are just launching your product, it's really difficult to get those first users and any awareness at all.

If your target audience includes other people in tech, then building in public can be great marketing channel.

Posting about your ideas or your product just isn't that interesting. Posting how much money you're making is very interesting to other people who might want to follow your path.

Like all successful marketing channels, this channel is a lot more saturated these days than when we started (~2017), so it might not work as well anymore.

zrkrlc

4 hours ago

> Posting about your ideas or your product just isn't that interesting.

On the contrary, I wouldn’t be using Capacities if they didn’t have their entire development roadmap on your product, so thanks

nicbou

9 hours ago

I build in public, but I never share numbers. I find that it attracts the wrong sort of people, and a particularly boring kind of conversation about money and growth and the icky business-y bits.

I do work with the garage door open though. I share screenshots, ask for feedback, and show off the little details I spent a lot of time on. It’s basically a DVD commentary for the stuff I am about to release

This attracts the right kind of people, and sparks the right kinds of conversations. I am basically involving fellow builders in my design process, and hyping what I am working on to my audience and industry peers. It is a good way to make friends.

kelnos

44 minutes ago

This is the thing that was weird to me about the article: it seemed to focus very heavily on the idea of sharing financial details. To me, that's not "building" in public. That's just... sharing your finances. Building in public is sharing all little details about your product development process that most outsiders would never know or hear about otherwise. It's about sharing the dead ends that never saw the light of day, about sharing the roadblocks that made it difficult to get a feature or even whole product done. It's about sharing how collaboration happens and decisions are made.

This focus on finance is distasteful to me. Not in the "it's a taboo subject" sense, but it just feels like focusing on the wrong thing.

I really like your phrase, "work with the garage door open".

al_borland

10 hours ago

To me, it always seemed like the "build in public" folks were doing it more for themselves. A way to not feel so alone on the journey, while ultimately working alone. If it helped with marketing and launch, that would be a bonus.

readthenotes1

10 hours ago

Attention seeking activity... I guess it's one form of marketing, but if the attention is on the builder, probably not

zaptrem

10 hours ago

Building something big alone is really tough and demoralizing. If this is a way they can mitigate that until they can find others to join them, more power to them. However, I've also heard of the dangers of oversharing early and losing the incentive to finish the project because you already got the attention dopamine hit.

RevEng

7 hours ago

Plenty of stupidly successful and wealthy people have risen up by getting people to pay attention to them. Jobs, Bankman-Freid, Musk, and so many others found their success largely on cultivating their public image moreso than on their products.

al_borland

7 hours ago

There does need to be a good product to back them up for long term success. That's where Bankman-Freid failed. Jobs was successful, and the products/company he created have outlived him and his image.

kelnos

39 minutes ago

That's one of the things I still find impressive about Steve Jobs and his legacy. While Apple isn't the same company as it was when Jobs was alive, it's still a wildly-successful, innovative company. They still do "unheard-of" things, like designing and building their own SoCs and taking a stab into product categories like Vision Pro (regardless of whether or not it ends up being successful).

I think a lot of people (myself included, to some extent) thought Apple would lose its way (again) after Jobs died. It's a testament to the company he (re-)built and the culture and mindset he curated that it's still doing well.

Bankman-Fried, meanwhile, built a whole lot of nothing, and had no integrity.

datahack

2 hours ago

Building in public comes down to a few core things: marketing your product, staying sane, and getting noticed. It’s a way to get people talking about what you’re building before it’s even done. The journey itself becomes the story, pulling in an audience that feels connected to your work.

For a lot of solo founders, though, it’s not just about visibility. It’s about support. Building something alone can be isolating, and sharing your progress becomes a way to stay connected, even when you’re grinding away in a room by yourself. The openness keeps you grounded and helps ward off the burnout that comes with long stretches of isolation.

It also puts you on the radar of other entrepreneurs and investors. They see what you’re up to and can offer feedback, partnerships, or even funding without you having to chase them down. You’re essentially creating a public portfolio of your work in real time.

Some people also use it as a humblebrag—a way to show off without being too obvious about it. That’s fine if that’s your thing, but for most, it’s a way to turn the lonely process of building into something more connected and human.

And I think that shouldn’t be discouraged.

faizmokh

3 hours ago

I assume in most cases people use it as a way to motivate them to finish their side projects. The projects might or might not make it but I found it interesting to follow.

Of course there are outliers like those who keep sharing their MRR, ARR, etc and then down the line sell an e-book on how to replicate their "success". I have followed enough "baits" to notice the pattern and ignore.

OmarShehata

10 hours ago

> Let's admit it, the main purpose of build in public is to attract attention and build a community

It's more like open sourcing your code. On one hand: yes, it's good marketing. On the other hand: you're creating positive externality, so random people show up, thank you for your contribution, and help you, monetarily, or by giving you valuable leads & feedback.

it's the same benefit of going to a conference & networking, just doing it continually. It's still useful even if everyone is doing it, because when someone stumbles on your work, they have an entry point/signal on whether there's mutual benefit in collaborating.

citizenpaul

2 hours ago

Wow, I looked at that buildinpublic hashtag and got serious stock market trader forum energy feeling from the posts. Yea people are doing work but its the same kinda thing where the stock people will post a 3000 word write up everyday about their market thoughts but are still not really doing anything. Its like energy looking for a place to be used but in the meantime why not run in place till we drop?

I guess this is what kids with rich parents whos trust fund hasnt matured yet do to kill time nowdays?

hakanderyal

7 hours ago

Building in public is not a single, defined activity. Nor people doing it has the same motivation for it.

Some share numbers, some don’t. Some share everything, some goes with outlines. Some… you get the idea.

I do it because it’s boring to build alone, month after month, year after year. I’ve joined the community 2 years ago and couldn’t be happier.

autocole

11 hours ago

I’m not sure I understood the author’s point. This write up sounds like a collection of thoughts and observations about trends and the now saturated landscape of “build in public”/“indie hackers”

I’d like to have heard some perspective from people actively participating in this and how their experiences have been

candiddevmike

11 hours ago

IME, people who are building in public seem to spend more time letting people know they're building in public than actually building.

barrell

10 hours ago

When I started indie hacking, I looked around for how to grow an audience. Tried to model what various successful posters were doing, which lasted about a week, because turns out it’s like a full time job.

References, spreadsheets, scheduling, analytics, sourcing, markets, targeting, timing optimization, drafting, research, etc.

It gave me a lot more appreciation for the people who grow a large audience in this sort of manner, but also made it clear that it’s not for me. There isn’t enough time in the day for me to build the products I want to, I’ll just have to settle for posting randomly whatever I feel like.

PS:, recently there seems to have been some changes to the x algorithm. Just spontaneously posting and even shitposting seems to be doing a lot better than the formulaic stuff from a few years ago. YMMV

blitzar

7 hours ago

Letting people know how strong your grindset is requires 4am starts and grinding out social media threads all weekend.

DistractionRect

10 hours ago

I think the idea is as a growth hacking strategy, people lost their way. The space is crowded and now it usually means people are posting positive numbers go up charts. What value is in that? Why is my chart more engaging than other people's charts?

It's not interesting, engaging, or educational. So as an growth strategy, it sharply slumps off after the initial launch post, and there's zero value to the reader aside from knowing it exists (again, initial launch post).

So it's a call to arms to reevaluate what you're doing. If you're posting number goes up, it's really no different from building in private, it's likely a wasted effort on your part and unnecessary noise to the community. Or maybe return to the old meaning of building in public. Create value for people, actually have a dialogue, and that'll pay dividends (that's the hope anyways) .

MavisBacon

5 hours ago

Designer here. Got real into no-code back in 2021 as it was really heating up. Seemed like a natural move as I could better understand the logic of what's happening on the back end and also build products solo. Build in public (BIP), somewhat frustratingly for me, was a huge part of a few of the communities I got into. One was led by a marketing-minded "maker", and the other a great inspiring guy who was a bit the inverse.

Everyone in each community became pretty evangelical about BIP due to group think. I bought in at first but became very skeptical eventually as well. Not only do I question the actual efficacy here both in $$ and quality of work, but I think it's a bit inconsiderate to expect everyone to be on board with being this open with their work or push as hard as they did.

I'll occasionally post a bit of what i'm working on but I also after following many "makers" and the like, started becoming really bored with every detail of what they are working on. I say just show me a case study usually unless I'm already intrigued with the end product or you are doing something of great interest/impact

janalsncm

7 hours ago

I tried it, but it’s not very effective. The central problem is the following: The people who are building, aren’t interested in your posts on Twitter. They’re busy building. For the most part in those groups, I saw people’s earnest attempts at getting attention but every moment you spend on self-promotion is a moment you’re not adding features.

The people who do end up getting a lot of attention, they’re better at marketing, but not necessarily building. This is how you end up with people creating pretty-looking tools and products that aren’t particularly innovative but make for nice screenshots.

laike9m

2 hours ago

Author here. I'm glad to see so many meaningful discussions triggered by this post. Despite raising concerns, overall I still see "building in public" as a positive trend. Like all trends, things emerge and change over time, so we'll see how "building in public" evolves.

If you'd like to sponsor my work, feel free to check out an app I developed:

https://xylect.app/

With one-click, Xylect explains your selected text using an AI knowledge engine, no matter which app you're currently using. It's like bringing Perplexity + dictionary to every app.

I'm also on Twitter/X and Mastodon. I'll share more thoughts in the future:

- https://twitter.com/laike9m

- https://mastodon.social/@laike9m

d13

an hour ago

What is the “indie hacker community”?

joshdavham

10 hours ago

I'm fully in support of people who decide to 'build in public', but personally, I'm not a fan. While building in public can be a good marketing channel, it can also a pretty massive distraction, especially when you're still so small. I think people still underestimate the distraction and timesink that these social media platforms cause and would often be better off heads-down improving their product and talking directly with their users.

vincentpants

4 hours ago

> If you follow enough indiehackers like me, Twitter/X will start recommending posts for you.

I think there's your first problem right there. I recommend seeking dev communities on more federated social networks. I have found there to be more support and less clout/lore building than on Twitter. And supportive communities ship products!

binary132

5 hours ago

I think the phenomenon of a relatively niche social market getting flooded is nothing new and unfortunately it’s going to continue (see also: app stores). I do wonder if eventually people will catch on to the fact that it is the state of the modern open commons, and a new dynamic will need to be devised if they don’t like this one or wish to continue chasing the frontier.

cageface

4 hours ago

It might be effective at building an audience for a new app but it requires much more engagement in social media than I'm up for. Reddit, on the other hand, I've found to be a pretty good place to build an audience and mostly without the toxicity of X.

scubakid

11 hours ago

Based on my observation, out of 10 "build in public" posts, probably 5 or 6 are sharing revenue

Based on my observation, all the social platforms are now circling the drain of optimizing for engagement, and posts about $$$ get 100x higher engagement than posts about product development insights, reflections, etc.

So the small subset of posts that actually make it to your timeline to be observed are often the ones about money.

That's been my experience building in public so far.

¯\_(ツ)_/¯

spondyl

2 hours ago

For anyone interested in a counter-point (ie; "Transparency is not inherently good and here's why"), the paper "Transparency is Surveillance" is a nice read: https://philpapers.org/archive/NGUTIS.pdf

It basically talks about how people will change their reasoning to suit public opinion when they work publically. You might imagine a scientist who gets a public grant and is required to share their findings publically.

In this hypothetical scenario, let's say their findings are required to be explainable to the public at large. The reality is that when you're building anything (whether it's a theory or a product), the reality is that causes and effects are not always clear nor will they ever be as we see with the human body for example.

As such, while we might think imposing transparency would increase trust, the reality is you'll often find ad-hoc justifications for why things are the way they are rather than just saying "We don't know why X or Y".

The author also presented the same ideas as a talk for anyone who prefers video: https://www.youtube.com/watch?v=ZcEJY61FKIc

pipes

8 hours ago

Every time I see "building in public" I cringe. Not sure why.

Anyway I have an app idea for a very small annoyance in my daily life. Listening to Pieter Levels inspired me to at least try and ship it. But there's no way I'm comfortable with all the other indy hacker shite I'd need to do to, like build a twitter profile etc. My only hope is probably showing it on a sub Reddit and seeing if anyone finds it useful.

Anyway, as I work as a developer, even if it fails, it doesn't matter. I'll learn a lot by doing it.

anonzzzies

8 hours ago

That it all still depends on your twitter persona to build audience, with twitter being a maga show (I only follow devs, still get tons of content I do not want). I find it a very toxic place but seems it's needed if you want to get anywhere sales wise.

XCSme

7 hours ago

I do build in public: https://x.com/XCSme

I keep sharing my thoughts and what I'm working on. Those posts barely get any impressions, but I don't want to post stuff just to please the algorithm.

thekevan

9 hours ago

>it seems people are more willing to post about their achievements, rather than ideas and plans about their products.

Other people can steal your plans and ideas, they can't steal your revenue.

Also, rather than declaring that other people should rethink what they are doing, maybe just reconsider your choice to be involved in it.

Full "build in public" isn't for me, if it matters.

TrevorFSmith

9 hours ago

The term is "build in public" not "talk about money in public". If you enjoy chatting about the esoteric details of building a useful thing then great. If you're mostly trying to attract customers and you don't enjoy it, then don't do it.

paxys

10 hours ago

This is just an extension of the LinkedIn/YouTube/X "thoughtfluencer" epidemic. If the person sharing has a successful track record in the field and is genuine about sharing/helping - great! 99% of them are, however, only interested in building clout and expanding their personal brand.

tchock23

9 hours ago

I get doing it to feel less alone in the journey, but unless your target customer is other indie hackers it just invites unnecessary competition.

I get that ‘it’s not about the idea - the execution is what matters,’ but why make an already difficult journey that much harder?

mattgreenrocks

8 hours ago

Indie hacking has gone mainstream with the rise of inflation, which makes a lot of the content incredibly banal and formulaic.

j45

an hour ago

Building in public to speak to your customers pain points as an audience is one thing.

Building in public for entrepreneurs as audience porn to -feel good about feeling good is a lot harder unless its a product for them.

To me, it's doesn't always make sense to uncover unmet demand in public. But, my own bias in that sentence is I'm aware of that enough to perhaps know the difference, and I very well still might done it if I was starting out.

It's good to speak to the problems of your clients - building in that public is what can be helpful.

I like the indiehackers community a lot, but there's no shortage of lurkers who will imitate. The goal is getting ahead and staying ahead and leveraging positioning others may never understand.

whiterknight

10 hours ago

When it comes to marketing I think we can take a page from the Apple playbook. Never show anything incomplete. Critics and the general public don’t understand the artistic process and will only become uneasy. nobody cares how you did it. Just show results.

jcgrillo

10 hours ago

At a more microscopic level, the same goes for git commits. Complete, sensible ideas are much easier to interact with and understand than someone's chaotic half thought through work-in-progress. There's value to this approach at all scales of magnification--completeness and polish aids digestibility and helps {colleagues, users, buyers, prospects} understand the value proposition.

zkirill

10 hours ago

As far as I know the first Apple computer was not really a computer but a box of parts that the customer had to assemble themselves. The early days of Apple is probably the best example of "building in public" because so much of it was actually just selling the dream. In any case, the opposite is infinitely worse. Too many people wasted away for years "building in private". If and when they did finally release it was to the sound of crickets. Hacking for pleasure is one thing. If you're trying to build a business then you must be always be selling and marketing.

bigstrat2003

6 hours ago

That's true. But despite being the same legal entity, there is very little in common between 70s Apple and the Apple of today. We shouldn't really expect consistent behavior.

whiterknight

10 hours ago

Yeah and Apple didn’t make any money until after that phase.

> If you're trying to build a business then you must be always be selling and marketing.

Yes. I am only giving marketing advice. Sales is unfortunately embedded in so many other areas of life besides commerce.

axegon_

10 hours ago

The way I see it, those are just a spin on "I did X for Y months and here's what I learned" articles. Clickbait at best but mostly those are just articles that fill void with words. Whenever I stumble upon those, I am never really buy into them. I am a huge believer in the idea of the American dream but in a functioning economy, this can only work a handful of times. Over the years I've attempted creating a startup and bootstrap it on my own or with a small team of friends and the one thing I've learned from those attempts(see what I did there...) is that it's practically impossible, even if you have the right idea and you get the timing right. Arguably I didn't get the timing right on a few occasions and I was way too early for the party. Had I waited for a few years, those might have picked up but the truth is, I sincerely doubt it. At this point, whenever I land on one of those indie gigs, I instinctively roll my eyes and click away.

RevEng

7 hours ago

Another problem is that, as an indie, you probably aren't an experienced marketing person. I've been the one managing "build in the open" with a founder on a popular Kickstarter project and it was awful. If we posted a lot, people complained we weren't spending our time on building the thing. If we slowed down the communications to focus on the project, people said we weren't being transparent or we had taken off with the money. Half of the comments on our posts were from people angry because we hadn't said anything about a super niche feature that only they wanted, or because it didn't do something that even a 100x more expensive product could do.

Entire communities started up around our product. They communicated publicly with us constantly. Their favorite past times were thinking up wild new features that we absolutely must have and trying to devine what was happening internally by over analyzing everything we said. Many of the community members used the size of their community to try to bully us into doing what they wanted. I personally had several emails telling me I was an idiot and a fraud. We were a victim of our own success.

It's the same fate that every open source developer experiences. As soon as you open yourself up to the world, everybody wants something from you and they want it now. If you already have a mature product with a healthy sales funnel and a clear vision, you can market what you have as you wish. If you're in the middle of creating something and you talk about it with others, they will all want a say in what you create and they will be upset if you don't act on their suggestions.

Now that I'm in a large company but working on a new and exciting project, we have hit the same problem internally - everybody who hears about it wants us to build it to suit them and they are disappointed when we instead try to build something that works for everyone. Any other product we made we never talked about into it was largely built and ready to start selling and we never had that kind of bullying behavior.

Something about being on the early phases of development makes people think you want their suggestions and they get rather upset when you don't build what they have in mind. That's why it's better to keep to yourself while you get the foundations in place, then carefully choose who you discuss it with until it's ready for the world to start buying it.

Veuxdo

9 hours ago

I think as a general rule, any shiny new market strategy will perform worse in year 10 than it will in year 1. Law of diminished returns and all. And that's before factoring in any platform enshittification.

ilrwbwrkhv

8 hours ago

No, it doesn't work. If you actually are solving a problem, then you can do some sort of like beta testing publicly, just how games do play testing, which can be public or not. But other than that, building it in public makes no sense. You might give updates every now and then about what you're building, but that's about it.

breck

9 hours ago

I was very skeptical when I saw this headline, but you got me to click! So, good clickbait?

I love the discussion. I think you may just have self-biased your Twitter feed, and so to you it looks like the world is building in public, but to 99% of the population it's very rare.

Loved the discussion though, and your portfolio and blog are great.

Here's my user test: https://news.pub/?try=https://www.youtube.com/embed/10SIY3jE...

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