I Stopped Fighting My Tools and Built a Game Engine in D

5 pointsposted 9 hours ago
by WalterBright

2 Comments

Kapendev

15 minutes ago

Good stuff. I say that as someone that is not biased.

WalterBright

9 hours ago

Some features of D and how I (Alexandros Kapretsos) use them to make games. The TL;DR is:

A single language for game logic and scripting.

Fast compile times under 1 second.

The freedom to choose the best memory allocation strategy.

Achieving C-like speed with a much cleaner developer experience.